Cansee: Difference between revisions
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'''cansee''' <x1> <y1> <z1> <sect1> <x2> <y2> <z2> <sect2> <returnvar> | |||
Returns 1 if there is a clear line of sight between the two points, otherwise returns 0 if obstructed by a sector, wall or sprite. | |||
[[Category:EDuke32 specific commands]] | |||
[[Category:Gamevar manipulation]] | |||
Latest revision as of 20:25, 18 January 2011
cansee <x1> <y1> <z1> <sect1> <x2> <y2> <z2> <sect2> <returnvar>
Returns 1 if there is a clear line of sight between the two points, otherwise returns 0 if obstructed by a sector, wall or sprite.