User contributions for DeeperThought
Results for DeeperThought talk block log uploads logs
A user with 138 edits. Account created on 15 May 2006.
A user with 138 edits. Account created on 15 May 2006.
1 October 2011
- 11:2811:28, 1 October 2011 diff history +10 Whilevarn No edit summary
- 11:2411:24, 1 October 2011 diff history 0 Constantly updated gamevars No edit summary
29 July 2011
- 17:2917:29, 29 July 2011 diff history +9 EDuke32 Modifications No edit summary
14 April 2011
- 13:1413:14, 14 April 2011 diff history +63 Cstat No edit summary
28 February 2011
- 17:4017:40, 28 February 2011 diff history +253 N Prevspritestat Created page with "'''nextspritestat''' <PrevSpriteID> <CurrentSpriteID> Finds the previous sprite in the linked list of sprites having the same statnum. See headspritestat for more informatio..."
- 17:3717:37, 28 February 2011 diff history +249 N Nextspritestat Created page with "'''nextspritestat''' <NextSpriteID> <CurrentSpriteID> Finds the next sprite in the linked list of sprites having the same statnum. See headspritestat for more information. ..." current
- 17:1617:16, 28 February 2011 diff history +212 Actor No edit summary
8 July 2010
- 21:1421:14, 8 July 2010 diff history +482 N Stopactorsound Created page with ''''stopactorsound''' <sprite ID> <sound#> Causes the specified actor to stop playing the specified sound. Unlike stopsound, it will only stop a sound coming from one actor....' current
10 June 2010
- 10:4710:47, 10 June 2010 diff history +86 Spritenoshade No edit summary
5 December 2009
- 09:0909:09, 5 December 2009 diff history +787 Canseespr No edit summary current
9 November 2009
- 12:0112:01, 9 November 2009 diff history +129 Cstat No edit summary
8 November 2009
- 02:2602:26, 8 November 2009 diff history +130 Lockplayer No edit summary
3 November 2009
- 07:4807:48, 3 November 2009 diff history +117 N Clearmapstate Created page with ''''clearmapstate''' <level> Clears the specified map from the map cache. Used in conjunction with savemapstate.'
- 07:4607:46, 3 November 2009 diff history 0 Loadmapstate No edit summary
- 07:4507:45, 3 November 2009 diff history +583 N Loadmapstate Created page with ''''loadmapstate''' restores the current map to the state it was in when the savemapstate command was last used in that map. Thus, all the sprites will be in the positions th...'
- 07:3807:38, 3 November 2009 diff history +452 N Savemapstate Created page with ''''savemapstate''' saves the state of the current map so that it may be restored later using loadmapstate. Typically, '''savemapstate''' would be used immediately before exi...'
19 September 2009
- 19:3219:32, 19 September 2009 diff history +554 Confaq42 No edit summary
14 July 2009
- 08:0408:04, 14 July 2009 diff history +278 N WEAPONx WORKSLIKE Created page with 'This determines which tiles are displayed in the HUD when the weapon is used. It would be more aptly named "LOOKSLIKE" than "WORKSLIKE". Set this to 1 and the weapon will displ...'
16 May 2009
- 16:0516:05, 16 May 2009 diff history +1 Weaponswitch No edit summary
- 16:0516:05, 16 May 2009 diff history +26 Weaponswitch No edit summary
5 May 2009
- 15:1515:15, 5 May 2009 diff history −30 Starttrackvar No edit summary
4 May 2009
- 16:4116:41, 4 May 2009 diff history +728 N Htflags Created page with 'Controls special flags for sprites. The values are: '''1''' - Generates a shadow. See spriteshadow.<br /> '''2''' - Turns palette 6 whenever night vision gog…'
20 April 2009
- 18:5118:51, 20 April 2009 diff history +164 Getincangle No edit summary
- 08:4808:48, 20 April 2009 diff history +18 WEAPONx FLAGS No edit summary
11 April 2009
- 09:0809:08, 11 April 2009 diff history +74 Setgamepalette No edit summary
10 April 2009
- 23:1523:15, 10 April 2009 diff history −8 Setgamepalette No edit summary
- 23:1123:11, 10 April 2009 diff history +317 Setgamepalette No edit summary
21 November 2008
- 07:5307:53, 21 November 2008 diff history +34 Cstat No edit summary
10 November 2008
- 00:5300:53, 10 November 2008 diff history +347 N Htactorstayput New page: '''htactorstayput''' is the sector number that a stayput monster is assigned to, or -1 if no sector is assigned. When a sector is assigned, the monster cannot leave that sector. By manip... current
28 October 2008
- 20:5620:56, 28 October 2008 diff history +212 N Ifvarvareither New page: ifvarvareither <gamevar1> <gamevar2> If condition returning true if either gamevar1 or gamevar2 have non-zero values. Category:EDuke commands Category:Gamevar manipulation [[...
18 October 2008
- 17:5117:51, 18 October 2008 diff history +38 EVENT ANIMATESPRITES No edit summary
- 17:5117:51, 18 October 2008 diff history +48 Mdflags No edit summary
- 17:4917:49, 18 October 2008 diff history +1,370 N EVENT ANIMATESPRITES New page: This event can be used to manipulate sprites that are drawn on the screen. It is triggered only by drawn sprites when 16 has been added to the mdflags member of the corresponding sprite i...
- 17:3217:32, 18 October 2008 diff history +615 N Gettspr New page: gettspr[<tsprite ID>].member <gamevar> The members of the tsprite array are the sprites that are drawn on screen at a given time. ''The tsprite array should not be confused with the game...
- 17:3017:30, 18 October 2008 diff history +622 N Settspr New page: settspr[<tsprite ID>].member <number or gamevar> The members of the tsprite array are the sprites that are drawn on screen at a given time. ''The tsprite array should not be confused wit...
15 August 2008
- 00:4800:48, 15 August 2008 diff history +636 Statnum No edit summary
- 00:1800:18, 15 August 2008 diff history +112 Httempang No edit summary
- 00:1600:16, 15 August 2008 diff history +252 N Httempang New page: httempang holds the number of the sprite's previous pal (if the sprite is not a player). The sprite's pal is set to this number when the getlastpal command is used. Note that the pre...
- 00:0800:08, 15 August 2008 diff history +268 N Htdispicnum New page: htdispicnum is the tile number that the sprite is currently displaying. If the sprite is using an action, then the htdispicnum may differ from the sprite's picnum. For example, if a ...
14 August 2008
- 22:1922:19, 14 August 2008 diff history +285 N Htmovflag New page: htmovflag has a nonzero value if the sprite is using a move command and it bumps into something (htmovflag is set to the return value of the movesprite function). If the moving sprite is ...
- 21:3321:33, 14 August 2008 diff history +153 N Htlastvy New page: The last y coordinate at which the player (or the player's holoduke, if that was visible) was seen by the actor when the actor used the ifcansee command.
- 21:3221:32, 14 August 2008 diff history +153 N Htlastvx New page: The last x coordinate at which the player (or the player's holoduke, if that was visible) was seen by the actor when the actor used the ifcansee command.
24 June 2008
- 08:4708:47, 24 June 2008 diff history −7 EDuke32 Modifications No edit summary
- 08:4608:46, 24 June 2008 diff history −5 EDuke32 Modifications No edit summary
16 May 2008
- 20:4320:43, 16 May 2008 diff history −1 EDuke32 Modifications No edit summary
16 February 2008
- 23:0823:08, 16 February 2008 diff history 1,530 bytes EVENT DISPLAYROOMS No edit summary
- 23:0023:00, 16 February 2008 diff history 1,526 bytes EVENT DISPLAYROOMS New page: This event can be used to move the game camera from its normal position at the player's head to a specified location. This is done by changing the value of several constantly updated game...
23 November 2007
- 21:2921:29, 23 November 2007 diff history +485 N Sound pitch New page: Changes the pitch of all sounds for the specified player. Negative values lower pitch, positive values raise pitch. Pitch will remain altered, even if a new game is started, until sound_...
4 November 2007
- 21:3521:35, 4 November 2007 diff history +253 Scripting →Event use
- 21:2021:20, 4 November 2007 diff history +28 Main Page No edit summary