User contributions for DeeperThought
Results for DeeperThought talk block log uploads logs
A user with 138 edits. Account created on 15 May 2006.
1 October 2011
- 11:2811:28, 1 October 2011 diff hist +10 Whilevarn No edit summary
- 11:2411:24, 1 October 2011 diff hist 0 Constantly updated gamevars No edit summary
29 July 2011
- 17:2917:29, 29 July 2011 diff hist +9 EDuke32 Modifications No edit summary
14 April 2011
- 13:1413:14, 14 April 2011 diff hist +63 Cstat No edit summary
28 February 2011
- 17:4017:40, 28 February 2011 diff hist +253 N Prevspritestat Created page with "'''nextspritestat''' <PrevSpriteID> <CurrentSpriteID> Finds the previous sprite in the linked list of sprites having the same statnum. See headspritestat for more informatio..."
- 17:3717:37, 28 February 2011 diff hist +249 N Nextspritestat Created page with "'''nextspritestat''' <NextSpriteID> <CurrentSpriteID> Finds the next sprite in the linked list of sprites having the same statnum. See headspritestat for more information. ..." current
- 17:1617:16, 28 February 2011 diff hist +212 Actor No edit summary
8 July 2010
- 21:1421:14, 8 July 2010 diff hist +482 N Stopactorsound Created page with ''''stopactorsound''' <sprite ID> <sound#> Causes the specified actor to stop playing the specified sound. Unlike stopsound, it will only stop a sound coming from one actor....' current
10 June 2010
- 10:4710:47, 10 June 2010 diff hist +86 Spritenoshade No edit summary
5 December 2009
- 09:0909:09, 5 December 2009 diff hist +787 Canseespr No edit summary current
9 November 2009
- 12:0112:01, 9 November 2009 diff hist +129 Cstat No edit summary
8 November 2009
- 02:2602:26, 8 November 2009 diff hist +130 Lockplayer No edit summary
3 November 2009
- 07:4807:48, 3 November 2009 diff hist +117 N Clearmapstate Created page with ''''clearmapstate''' <level> Clears the specified map from the map cache. Used in conjunction with savemapstate.'
- 07:4607:46, 3 November 2009 diff hist 0 Loadmapstate No edit summary
- 07:4507:45, 3 November 2009 diff hist +583 N Loadmapstate Created page with ''''loadmapstate''' restores the current map to the state it was in when the savemapstate command was last used in that map. Thus, all the sprites will be in the positions th...'
- 07:3807:38, 3 November 2009 diff hist +452 N Savemapstate Created page with ''''savemapstate''' saves the state of the current map so that it may be restored later using loadmapstate. Typically, '''savemapstate''' would be used immediately before exi...'
19 September 2009
- 19:3219:32, 19 September 2009 diff hist +554 Confaq42 No edit summary
14 July 2009
- 08:0408:04, 14 July 2009 diff hist +278 N WEAPONx WORKSLIKE Created page with 'This determines which tiles are displayed in the HUD when the weapon is used. It would be more aptly named "LOOKSLIKE" than "WORKSLIKE". Set this to 1 and the weapon will displ...'
16 May 2009
- 16:0516:05, 16 May 2009 diff hist +1 Weaponswitch No edit summary
- 16:0516:05, 16 May 2009 diff hist +26 Weaponswitch No edit summary
5 May 2009
- 15:1515:15, 5 May 2009 diff hist −30 Starttrackvar No edit summary
4 May 2009
- 16:4116:41, 4 May 2009 diff hist +728 N Htflags Created page with 'Controls special flags for sprites. The values are: '''1''' - Generates a shadow. See spriteshadow.<br /> '''2''' - Turns palette 6 whenever night vision gog…'
20 April 2009
- 18:5118:51, 20 April 2009 diff hist +164 Getincangle No edit summary
- 08:4808:48, 20 April 2009 diff hist +18 WEAPONx FLAGS No edit summary
11 April 2009
- 09:0809:08, 11 April 2009 diff hist +74 Setgamepalette No edit summary
10 April 2009
- 23:1523:15, 10 April 2009 diff hist −8 Setgamepalette No edit summary
- 23:1123:11, 10 April 2009 diff hist +317 Setgamepalette No edit summary
21 November 2008
- 07:5307:53, 21 November 2008 diff hist +34 Cstat No edit summary
10 November 2008
- 00:5300:53, 10 November 2008 diff hist +347 N Htactorstayput New page: '''htactorstayput''' is the sector number that a stayput monster is assigned to, or -1 if no sector is assigned. When a sector is assigned, the monster cannot leave that sector. By manip... current
28 October 2008
- 20:5620:56, 28 October 2008 diff hist +212 N Ifvarvareither New page: ifvarvareither <gamevar1> <gamevar2> If condition returning true if either gamevar1 or gamevar2 have non-zero values. Category:EDuke commands Category:Gamevar manipulation [[...
18 October 2008
- 17:5117:51, 18 October 2008 diff hist +38 EVENT ANIMATESPRITES No edit summary
- 17:5117:51, 18 October 2008 diff hist +48 Mdflags No edit summary
- 17:4917:49, 18 October 2008 diff hist +1,370 N EVENT ANIMATESPRITES New page: This event can be used to manipulate sprites that are drawn on the screen. It is triggered only by drawn sprites when 16 has been added to the mdflags member of the corresponding sprite i...
- 17:3217:32, 18 October 2008 diff hist +615 N Gettspr New page: gettspr[<tsprite ID>].member <gamevar> The members of the tsprite array are the sprites that are drawn on screen at a given time. ''The tsprite array should not be confused with the game...
- 17:3017:30, 18 October 2008 diff hist +622 N Settspr New page: settspr[<tsprite ID>].member <number or gamevar> The members of the tsprite array are the sprites that are drawn on screen at a given time. ''The tsprite array should not be confused wit...
15 August 2008
- 00:4800:48, 15 August 2008 diff hist +636 Statnum No edit summary
- 00:1800:18, 15 August 2008 diff hist +112 Httempang No edit summary
- 00:1600:16, 15 August 2008 diff hist +252 N Httempang New page: httempang holds the number of the sprite's previous pal (if the sprite is not a player). The sprite's pal is set to this number when the getlastpal command is used. Note that the pre...
- 00:0800:08, 15 August 2008 diff hist +268 N Htdispicnum New page: htdispicnum is the tile number that the sprite is currently displaying. If the sprite is using an action, then the htdispicnum may differ from the sprite's picnum. For example, if a ...
14 August 2008
- 22:1922:19, 14 August 2008 diff hist +285 N Htmovflag New page: htmovflag has a nonzero value if the sprite is using a move command and it bumps into something (htmovflag is set to the return value of the movesprite function). If the moving sprite is ...
- 21:3321:33, 14 August 2008 diff hist +153 N Htlastvy New page: The last y coordinate at which the player (or the player's holoduke, if that was visible) was seen by the actor when the actor used the ifcansee command.
- 21:3221:32, 14 August 2008 diff hist +153 N Htlastvx New page: The last x coordinate at which the player (or the player's holoduke, if that was visible) was seen by the actor when the actor used the ifcansee command.
24 June 2008
- 08:4708:47, 24 June 2008 diff hist −7 EDuke32 Modifications No edit summary
- 08:4608:46, 24 June 2008 diff hist −5 EDuke32 Modifications No edit summary
16 May 2008
- 20:4320:43, 16 May 2008 diff hist −1 EDuke32 Modifications No edit summary
16 February 2008
- 23:0823:08, 16 February 2008 diff hist 1,530 bytes EVENT DISPLAYROOMS No edit summary
- 23:0023:00, 16 February 2008 diff hist 1,526 bytes EVENT DISPLAYROOMS New page: This event can be used to move the game camera from its normal position at the player's head to a specified location. This is done by changing the value of several constantly updated game...
23 November 2007
- 21:2921:29, 23 November 2007 diff hist +485 N Sound pitch New page: Changes the pitch of all sounds for the specified player. Negative values lower pitch, positive values raise pitch. Pitch will remain altered, even if a new game is started, until sound_...
4 November 2007
- 21:3521:35, 4 November 2007 diff hist +253 Scripting →Event use
- 21:2021:20, 4 November 2007 diff hist +28 Main Page No edit summary