User contributions for DeeperThought

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1 October 2011

29 July 2011

14 April 2011

28 February 2011

8 July 2010

  • 22:1422:14, 8 July 2010 diff hist +482 N StopactorsoundCreated page with ''''stopactorsound''' <sprite ID> <sound#> Causes the specified actor to stop playing the specified sound. Unlike stopsound, it will only stop a sound coming from one actor....' current

10 June 2010

5 December 2009

9 November 2009

8 November 2009

3 November 2009

19 September 2009

14 July 2009

  • 09:0409:04, 14 July 2009 diff hist +278 N WEAPONx WORKSLIKECreated page with 'This determines which tiles are displayed in the HUD when the weapon is used. It would be more aptly named "LOOKSLIKE" than "WORKSLIKE". Set this to 1 and the weapon will displ...'

16 May 2009

5 May 2009

4 May 2009

  • 17:4117:41, 4 May 2009 diff hist +728 N HtflagsCreated page with 'Controls special flags for sprites. The values are: '''1''' - Generates a shadow. See spriteshadow.<br /> '''2''' - Turns palette 6 whenever night vision gog…'

20 April 2009

11 April 2009

21 November 2008

10 November 2008

  • 01:5301:53, 10 November 2008 diff hist +347 N HtactorstayputNew page: '''htactorstayput''' is the sector number that a stayput monster is assigned to, or -1 if no sector is assigned. When a sector is assigned, the monster cannot leave that sector. By manip... current

28 October 2008

18 October 2008

15 August 2008

14 August 2008

  • 23:1923:19, 14 August 2008 diff hist +285 N HtmovflagNew page: htmovflag has a nonzero value if the sprite is using a move command and it bumps into something (htmovflag is set to the return value of the movesprite function). If the moving sprite is ...
  • 22:3322:33, 14 August 2008 diff hist +153 N HtlastvyNew page: The last y coordinate at which the player (or the player's holoduke, if that was visible) was seen by the actor when the actor used the ifcansee command.
  • 22:3222:32, 14 August 2008 diff hist +153 N HtlastvxNew page: The last x coordinate at which the player (or the player's holoduke, if that was visible) was seen by the actor when the actor used the ifcansee command.

24 June 2008

16 May 2008

17 February 2008

23 November 2007

  • 22:2922:29, 23 November 2007 diff hist +485 N Sound pitchNew page: Changes the pitch of all sounds for the specified player. Negative values lower pitch, positive values raise pitch. Pitch will remain altered, even if a new game is started, until sound_...

4 November 2007

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