Polymer: Difference between revisions

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'''Polymer''' is a modern OpenGL renderer written by [[Plagman]] utilizing modern shaders and demanding a lot of CPU/GPU power for high performance. Polymer supports modern diffuse/normal/parallax/specular/height mapping and dynamic lighting.
'''Polymer''' is a modern OpenGL renderer written by [[Plagman]] utilizing modern shaders and demanding a lot of CPU/GPU power for high performance. Polymer supports modern diffuse/normal/parallax/specular/height mapping and dynamic lighting.


Polymer supersedes [[Polymost]].
Polymer uses a modern algorithmic approach to rendering allowing it to implement spot lights and point lights, plus the relevant texture effects to make best use of them. This is in contrast with [[Polymost]] which imitates the software renderer.


See [[rendmode]].
Screenshots can be found at the [http://eduke32.com/ EDuke32 homepage].
 
Polymer's source code can be found under the BUILD license here: {{EDuke32 source|source/build/}}
 
See [[rendmode]] and [[Polymer Deficiencies]].


[[Category:EDuke32 project information]]
[[Category:EDuke32 project information]]

Latest revision as of 01:18, 16 August 2025

Polymer is a modern OpenGL renderer written by Plagman utilizing modern shaders and demanding a lot of CPU/GPU power for high performance. Polymer supports modern diffuse/normal/parallax/specular/height mapping and dynamic lighting.

Polymer uses a modern algorithmic approach to rendering allowing it to implement spot lights and point lights, plus the relevant texture effects to make best use of them. This is in contrast with Polymost which imitates the software renderer.

Screenshots can be found at the EDuke32 homepage.

Polymer's source code can be found under the BUILD license here: https://voidpoint.io/terminx/eduke32/-/blob/master/source/build/

See rendmode and Polymer Deficiencies.