Keycard Doors: Difference between revisions
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==Making Locked Doors== | ==Making Locked Doors== | ||
''Map Name: TUTORIAL.MAP (ROOM 1-I)'' | ''Map Name: [[Media:Tutorial.map|TUTORIAL.MAP]] (ROOM 1-I)'' | ||
To make a locked door (that must be opened with a keycard) follow these steps: | To make a locked door (that must be opened with a keycard) follow these steps: |
Latest revision as of 15:46, 10 April 2012
NOTE: Much of information on this page is from around 1999. Some may be outdated, and some may be incorrect -- this page exists to get you started with the Level Editing and may not currently cover some of the additional features available in Mapster32.
Making Locked Doors
Map Name: TUTORIAL.MAP (ROOM 1-I)
To make a locked door (that must be opened with a keycard) follow these steps:
- STEP 1: Place an access pad sprite (#130 or #170) somewhere in your map. Give it a hitag value of 212. Give it a unique lotag value.
- STEP 2: Place an ActivatorLocked sprite (#4) in the door sector. Give this sprite the same lotag value you gave the access pad.
- STEP 3: Place a key sprite (#60) somewhere in your level.
- STEP 4: Change the palette of *both* the key and the access pad (use [ALT]+[P] in 3D mode) to the following values to make one of the 3 different kinds of keys and locks:
- 0 = Blue
- 21 = Red
- 23 = Yellow