NOTE: Much of information on this page is from around 1999. Some may be outdated, and some may be incorrect -- this page exists to get you started with the Level Editing and may not currently cover some of the additional features available in Mapster32.
Doors in Duke Nukem 3D are constructed in different ways using a combination of Sectors, Sector Tags, and Sector Effectors. Doors can be combined with GPSPEED sprites, activator/activatorlocked sprites, and masterswitch sprites to create a multitude of effects. Refer to the tutorial maps TUTORIAL.MAP and ADVANCED.MAP as noted in the articles for reference.
This category has only the following subcategory.
- ► Editing Switch Effects (empty)