NOTE: Much of information on this page is from around 1999. Some may be outdated, and some may be incorrect -- this page exists to get you started with the Level Editing and may not currently cover some of the additional features available in Mapster32.
Map Name: TUTORIAL.MAP (ROOM 1-A)
This how-to explains how to make one of the most common doors found in the game: "Doom" doors. These types of doors rise from the floor into the ceiling, and are quite easy to make.
Map Name: TUTORIAL.MAP (ROOM 1-B)
This how-to explains how to make the reversed version of the Doom Type door. This type of door lowers from the ceiling into the floor, and is quite easy to make.
Map Name: TUTORIAL.MAP (ROOM 1-C)
This type of door splits in the middle horizontally, with the top half rising to the ceiling and the lower half lowering to the floor. These doors are constructed exactly as regular Doom-Type doors, with the following changes:
NOTE: The height of the door should be an even value, to ensure that the top or bottom half does not need to travel farther than it should (which can cause some problems). The value you should use is the number of times that you must press the PGUP key to raise the ceiling from floor height to the height you want.