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 | gametextz <tilenum> <x> <y> <quote> <shade> <pal> <[[orientation]]> <x1> <y1> <x2> <y2> <textscale>
  |  | #REDIRECT [[gametext]]  | 
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 | Prints a defined quote to the screen.
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 | <tilenum> is the first tile of a sequence of characters.  See tile 2822 for an example.  
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 | <x> X coordinate, ranged 0-320
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 | <y> Y coordinate, ranged 0-200 
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 | <quote> is the quote to print, as defined by [[definequote]].
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 | <shade> and <pal> are obviously shade and palette.  
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 | <[[orientation]]> controls the way the sprite is drawn (see entry).  
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 | <x1>, <y1>, <x2> and <y2> are boundaries on the screen that define where the text may be drawn.
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 | <textscale> is the scaling size of the text to use. 65536 is full size, 32768 is half size and 131072 is double-size.
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 | Example code:
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 | <pre>
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 | setvar x 320                                // "x=320" makes text be centered
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 | setvar y 100
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 | setvar shade 0
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 | setvar pal 0
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 | setvar tilenum STARTALPHANUM
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 | setvar orientation 26
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 | setvar TEMP 100
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 | redefinequote TEMP This is ^10red           // makes the "red" word be tinted, 10 is red.
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 | gametextz tilenum x y TEMP shade pal orientation ZERO ZERO xdim ydim 65536
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 | </pre>
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 | Please note that as with [[digitalnumber]], [[digitalnumberz]], [[gametext]], [[minitext]] and friends, gametextz only works during [[events]].
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 | [[Category:EDuke32 specific commands]]  |  | [[Category:EDuke32 specific commands]]  | 
 | [[Category:Screen drawing commands]]  |  | [[Category:Screen drawing commands]]  |