Gametextz

From EDukeWiki
Jump to: navigation, search

gametextz <tilenum> <x> <y> <quote> <shade> <pal> <orientation> <x1> <y1> <x2> <y2> <textscale>

Prints a defined quote to the screen.

<tilenum> is the first tile of a sequence of characters. See tile 2822 for an example.

<x> X coordinate, ranged 0-320

<y> Y coordinate, ranged 0-200

<quote> is the quote to print, as defined by definequote.

<shade> and <pal> are obviously shade and palette.

<orientation> controls the way the sprite is drawn (see entry).

<x1>, <y1>, <x2> and <y2> are boundaries on the screen that define where the text may be drawn.

<textscale> is the scaling size of the text to use. 65536 is full size, 32768 is half size and 131072 is double-size.

Example code:

setvar x 320                                // "x=320" makes text be centered
setvar y 100
setvar shade 0
setvar pal 0
setvar tilenum STARTALPHANUM
setvar orientation 26
setvar TEMP 100
redefinequote TEMP This is ^10red           // makes the "red" word be tinted, 10 is red.

gametextz tilenum x y TEMP shade pal orientation ZERO ZERO xdim ydim 65536

Please note that as with digitalnumber, digitalnumberz, gametext, minitext and friends, gametextz only works during events.

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox
Buy Duke Nukem 3D from GOG.com!