Category:Editing Music and Sound Effects: Difference between revisions
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==Making Phones Ring== | ==Making Phones Ring== | ||
''Map Name: [[Media:Tutorial.map|TUTORIAL.MAP]] (ROOM 6-G)'' | |||
Making telephones ring can be a trick, but it's pretty easy to do. | |||
STEP 1: Make your telephone sector. This effect works best when the telephone is a sector and not a sprite. | |||
STEP 2: Place a sprite on the front of the telephone. Change this sprite into a switch (#132 works just fine) and resize the switch to match the size of the front of the phone. In 3D mode, press the [1] key while the mouse pointer is over this switch sprite. Then rotate the switch sprite (with the [<] and [>] keys) so that you cannot see the sprite (the angle should face the back of the phone). | |||
STEP 3: Give the switch a unique lotag value. The hitag value of this switch is the sound number that you want to play upon activating the phone (by pressing the space bar). The sound for a busy phone signal is a hitag value of 174, but you can use any sound you wish to use. | |||
NOTE: Dipswitch sprites don't seem to work, so use the SLOTDOOR type switches. | |||
==The Sound Effects Listing== | ==The Sound Effects Listing== | ||
Revision as of 15:54, 11 March 2012
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