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Category:Editing Music and Sound Effects: Difference between revisions

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Sounds can be added either by replacing existing sound files or introducing new one's and list them in the con files. The latter is beyond the scope of Mapster32 and may be found on the scripting section in the wiki. To replace a sound file simply rename the custom music or sound effect to the exact same filename of an existing music or sound effect file and place this file in the main directory (file folder )where the executive file of the game resides.
Sounds can be added either by replacing existing sound files or introducing new one's and list them in the con files. The latter is beyond the scope of Mapster32 and may be found on the scripting section in the wiki. To replace a sound file simply rename the custom music or sound effect to the exact same filename of an existing music or sound effect file and place this file in the main directory (file folder )where the executive file of the game resides.


Note: If you plan to use WAVE files, the file needs to be recorded in 8bit and multiples of 11025 Hz to be audible in the game.
Note: If you plan to use WAVE files, the file needs to be recorded in 8bit/16bit mono and in multiples of 11025 Hz to be audible in the game.


==Sector Activated Sounds==
==Sector Activated Sounds==

Revision as of 18:17, 14 March 2012

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