Event list: Difference between revisions
| No edit summary | Helixhorned (talk | contribs)  add "may recurse" markers to three events (EGS, SPAWN, KILLIT) | ||
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| All [[events]] are accessed using the [[onevent]] command. | All [[events]] are accessed using the [[onevent]] command. | ||
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| <sup>[1]</sup> [[unsynchronized events|Unsynchronized events]] | <sup>[1]</sup> [[unsynchronized events|Unsynchronized events]]<br/> | ||
| <sup>[2]</sup> may recurse | |||
| |} | |} | ||
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| Actor controlling events | Actor controlling events | ||
| *[[EVENT_LOADACTOR]] | *[[EVENT_LOADACTOR]] | ||
| *[[EVENT_EGS]] | *[[EVENT_EGS]]<sup>[2]</sup> | ||
| *[[EVENT_SPAWN]] | *[[EVENT_SPAWN]]<sup>[2]</sup> | ||
| *[[EVENT_GAME]] | *[[EVENT_GAME]] | ||
| *[[EVENT_KILLIT]] | *[[EVENT_KILLIT]]<sup>[2]</sup> | ||
| *[[EVENT_ANIMATESPRITES]]<sup>[1]</sup> | *[[EVENT_ANIMATESPRITES]]<sup>[1]</sup> | ||
Revision as of 14:44, 10 May 2012
EDuke32 Scripting
Scripting · Full command list (alphabetized · categorized) · Event list · Structure members
| This is a list of every event in the current release of EDuke32. | [1] Unsynchronized events | 
