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myos <x> <y> <tilenum> <shade> <orientation> | myos <x> <y> <tilenum> <shade> <orientation> | ||
Displays tiles onscreen. This is an older, more limited version of [[rotatesprite]]. | Displays tiles onscreen. This is an older, more limited version of [[rotatesprite]]. The images are displayed at 320x200 resolution (the same as the default weapons). | ||
<x> and <y> are on-screen coordinates. | <x> and <y> are on-screen coordinates. |
Revision as of 08:59, 25 December 2004
myos <x> <y> <tilenum> <shade> <orientation>
Displays tiles onscreen. This is an older, more limited version of rotatesprite. The images are displayed at 320x200 resolution (the same as the default weapons).
<x> and <y> are on-screen coordinates.
<tilenum> is the tile number.
<shade> is 0 normally but can be any standard shade up to 31 or 63.
<orientation> translucency, masking, etc...
Example code:
setvar x 30
setvar y 30
setvar tilenum 3350
setvar shade 0
setvar orientation 1 // transparency
myos x y tilenum shade orientation