Findnearactor: Difference between revisions
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findnearactor <[[actor]]> <distance> <[[gamevar]]> | findnearactor <[[actor]]> <distance> <[[gamevar]]> | ||
Gets the actor ID of the closest <[[actor]]> within <distance> into a <[[gamevar]]>. The input for <[[actor]]> may be its tile number (example: 2000) or its defined name (example: PIGCOP). | Gets the actor ID of the closest <[[actor]]> within <distance> into a <[[gamevar]]>. The input for <[[actor]]> may be its tile number (example: 2000) or its defined name (example: PIGCOP). The <distance> will be determined on the x and y plane only; for finding actors on the x, y, and z axes use [[findnearactor3d]] instead. | ||
By getting the actor ID of a nearby actor, the current actor can use [[getactor]] to determine the properties of the target actor or [[getangle]] to face the target actor. | By getting the actor ID of a nearby actor, the current actor can use [[getactor]] to determine the properties of the target actor or [[getangle]] to face the target actor. |
Revision as of 09:56, 1 March 2005
findnearactor <actor> <distance> <gamevar>
Gets the actor ID of the closest <actor> within <distance> into a <gamevar>. The input for <actor> may be its tile number (example: 2000) or its defined name (example: PIGCOP). The <distance> will be determined on the x and y plane only; for finding actors on the x, y, and z axes use findnearactor3d instead.
By getting the actor ID of a nearby actor, the current actor can use getactor to determine the properties of the target actor or getangle to face the target actor.