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sets TEMP to the amount of damage [[THISACTOR]] will take from the weapon currently hitting it.  This amount can be modified before the actor actually takes any damage.
sets TEMP to the amount of damage [[THISACTOR]] will take from the weapon currently hitting it.  This amount can be modified before the actor actually takes any damage.
[[Category:Sprite structure members]]

Revision as of 06:59, 7 September 2006

htextra is the amount of damage to be incurred by the weapon that is currently hitting the actor in question.

Example:

getactor[THISACTOR].htextra TEMP

sets TEMP to the amount of damage THISACTOR will take from the weapon currently hitting it. This amount can be modified before the actor actually takes any damage.