Extra: Difference between revisions
Jump to navigation
Jump to search
m Categories |
No edit summary |
||
Line 2: | Line 2: | ||
For [[sprite|sprites]], '''extra''' is the actor-in-question's health value. The '''extra''' member of the [[hittype]] struct controls how much damage will be processed for a sprite during the next tic of the game. | For [[sprite|sprites]], '''extra''' is the actor-in-question's health value. The '''extra''' member of the [[hittype]] struct controls how much damage will be processed for a sprite during the next tic of the game. | ||
For a [[sector|sector]], '''extra''' contains the value of any GSPEED sprites that were in the sector (Gspeed sprites are deleted when the level loads up) | |||
[[Category:Sector structure members]] | [[Category:Sector structure members]] | ||
[[Category:Sprite structure members]] | [[Category:Sprite structure members]] | ||
[[Category:Wall structure members]] | [[Category:Wall structure members]] |
Revision as of 13:38, 24 February 2014
Extra is available for sector, hittype, sprite, and wall structs.
For sprites, extra is the actor-in-question's health value. The extra member of the hittype struct controls how much damage will be processed for a sprite during the next tic of the game.
For a sector, extra contains the value of any GSPEED sprites that were in the sector (Gspeed sprites are deleted when the level loads up)