From EDukeWiki
Jump to navigation Jump to search

Extra is available for sector, hittype, sprite, and wall structs.

For sprites, extra typically the actor-in-question's health value. It's also used to store the damage of hard-coded projectiles. See also htextra.

For a sector, extra contains the value of any GSPEED sprites that were in the sector (Gspeed sprites are deleted when the level loads up)