Getkeyname: Difference between revisions
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''getkeyname'' <quoteID> <funcID> <key> | ''getkeyname'' <quoteID> <funcID> <key> | ||
Is used to allow the coder to get the key-slot for a specfic player action and use it for things such as printing the correct key-names on the screen. [i.e. tutorials] | Is used to allow the coder to get the key-slot for a specfic player action and use it for things such as printing the correct key-names on the screen. [i.e. tutorials] If no key is defined, the command doesn't change the quote. | ||
<quoteID> - defines a quote at this slot. | <quoteID> - defines a quote at this slot. | ||
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Show_Console 52 | Show_Console 52 | ||
<key> = 0 | <key> = | ||
0 the '''first''' key defined for this action. | |||
1 the '''alternate''' key defined for this action. | |||
2 the '''first''' key defined for this action OR the '''alternate''' key defined for this action. | |||
[[Category:EDuke32 specific commands]] | [[Category:EDuke32 specific commands]] | ||
[[Category:Screen drawing commands]] | [[Category:Screen drawing commands]] |
Revision as of 04:31, 9 April 2008
getkeyname <quoteID> <funcID> <key>
Is used to allow the coder to get the key-slot for a specfic player action and use it for things such as printing the correct key-names on the screen. [i.e. tutorials] If no key is defined, the command doesn't change the quote.
<quoteID> - defines a quote at this slot.
<funcID>
Move_Forward 0 Move_Backward 1 Turn_Left 2 Turn_Right 3 Strafe 4 Fire 5 Open 6 Run 7 AutoRun 8 Jump 9 Crouch 10 Look_Up 11 Look_Down 12 Look_Left 13 Look_Right 14 Strafe_Left 15 Strafe_Right 16 Aim_Up 17 Aim_Down 18 Weapon_1 19 Weapon_2 20 Weapon_3 21 Weapon_4 22 Weapon_5 23 Weapon_6 24 Weapon_7 25 Weapon_8 26 Weapon_9 27 Weapon_10 28 Inventory 29 Inventory_Left 30 Inventory_Right 31 Holo_Duke 32 Jetpack 33 NightVision 34 MedKit 35 TurnAround 36 SendMessage 37 Map 38 Shrink_Screen 39 Enlarge_Screen 40 Center_View 41 Holster_Weapon 42 Show_Opponents_Weapon 43 Map_Follow_Mode 44 See_Coop_View 45 Mouse_Aiming 46 Toggle_Crosshair 47 Steroids 48 Quick_Kick 49 Next_Weapon 50 Previous_Weapon 51 Show_Console 52
<key> =
0 the first key defined for this action. 1 the alternate key defined for this action. 2 the first key defined for this action OR the alternate key defined for this action.