Console commands: Difference between revisions
Hunter byte (talk | contribs) Updated according to the latest available snapshot |
Hunter byte (talk | contribs) Sync |
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|cl_idplayers | |cl_idplayers | ||
|enable/disable name display when aiming at opponents | |enable/disable name display when aiming at opponents | ||
|- | |- | ||
|cl_obituaries | |cl_obituaries | ||
| Line 49: | Line 43: | ||
|hud_flashing | |hud_flashing | ||
|enable/disable althud flashing | |enable/disable althud flashing | ||
|- | |||
|hud_messagetime | |||
|length of time to display multiplayer chat messages | |||
|- | |- | ||
|hud_numberpal | |hud_numberpal | ||
| Line 59: | Line 56: | ||
|enable/disable althud shadows | |enable/disable althud shadows | ||
|- | |- | ||
| | |hud_showmapname | ||
|enable/disable | |enable/disable map name display on load | ||
|- | |||
|hud_stats | |||
|enable/disable level statistics display | |||
|- | |||
|hud_textscale | |||
|sets multiplayer chat message size | |||
|- | |- | ||
|in_mousebias | |in_mousebias | ||
|emulates the original mouse code's weighting of input<br/> towards whichever axis is moving the most at any given time | |emulates the original mouse code's weighting of input<br/> towards whichever axis is moving the most at any given time | ||
|- | |- | ||
| | |in_mousedeadzone | ||
|amount of mouse movement to filter out | |amount of mouse movement to filter out | ||
|- | |- | ||
| | |in_mousesmoothinput | ||
|enable/disable input smoothing | |enable/disable mouse input smoothing | ||
|- | |- | ||
|r_anamorphic | |r_anamorphic | ||
|enable/disable widescreen mode | |enable/disable widescreen mode | ||
|- | |||
|osdhightile | |||
|enable/disable hires art replacements for console text | |||
|- | |- | ||
|r_drawweapon | |r_drawweapon | ||
| Line 82: | Line 88: | ||
|r_projectionhack | |r_projectionhack | ||
|enable/disable projection hack | |enable/disable projection hack | ||
|- | |||
|r_shadows | |||
|enable/disable sprite and model shadows | |||
|- | |- | ||
|r_showfps | |r_showfps | ||
| Line 126: | Line 135: | ||
|editorgridextent | |editorgridextent | ||
|sets the size of the 2D mode editing grid | |sets the size of the 2D mode editing grid | ||
|- | |- | ||
|fileinfo <file> | |fileinfo <file> | ||
| Line 156: | Line 162: | ||
|quit | |quit | ||
|exits the game immediately | |exits the game immediately | ||
|- | |||
|testplay_addparam <string> | |||
|sets additional parameters for test playing | |||
|- | |- | ||
|sensitivity <value> | |sensitivity <value> | ||
|changes the mouse sensitivity | |changes the mouse sensitivity | ||
|- | |||
|showheightindicators <0|1|2> | |||
|toggles height indicators in 2D mode | |||
|- | |- | ||
! colspan="2"|baselayer.c | ! colspan="2"|baselayer.c | ||
| Line 190: | Line 201: | ||
|- | |- | ||
|restartvid | |restartvid | ||
| | |reinitialize the video mode | ||
|- | |- | ||
|vidmode <xdim> <ydim> <bpp> <fullscreen> | |vidmode <xdim> <ydim> <bpp> <fullscreen> | ||
| Line 251: | Line 262: | ||
! colspan="2"|osdcmds.c | ! colspan="2"|osdcmds.c | ||
|- | |- | ||
|addlogvar | |addlogvar <gamevar> | ||
|prints the value of a gamevar | |prints the value of a gamevar | ||
|- | |- | ||
| Line 259: | Line 270: | ||
|bind | |bind | ||
|executes a command script when <key> gets pressed.<br> Type "bind showkeys" for a list of keys | |executes a command script when <key> gets pressed.<br> Type "bind showkeys" for a list of keys | ||
|- | |||
|changelevel <level> | |||
|warps to the given level | |||
|- | |- | ||
|changelevel <volume> <level> | |changelevel <volume> <level> | ||
| Line 289: | Line 303: | ||
|hud_scale | |hud_scale | ||
|changes the hud scale | |changes the hud scale | ||
|- | |||
|hud_weaponscale | |||
|changes the weapon scale | |||
|- | |- | ||
|in_joystick | |in_joystick | ||
| Line 319: | Line 336: | ||
|r_ambientlight | |r_ambientlight | ||
|sets the global map light level | |sets the global map light level | ||
|- | |||
|r_maxfps | |||
|sets a framerate cap | |||
|- | |- | ||
|rate | |rate | ||
| Line 324: | Line 344: | ||
|- | |- | ||
|restartsound | |restartsound | ||
| | |reinitializes the sound system | ||
|- | |- | ||
|restartvid | |restartvid | ||
| | |reinitializes the video mode | ||
|- | |- | ||
|screenshot | |screenshot | ||
| Line 347: | Line 367: | ||
|spawns a sprite with the given properties | |spawns a sprite with the given properties | ||
|- | |- | ||
|unbind | |unbind <key> | ||
|unbinds a key | |unbinds a key | ||
|- | |- | ||
| Line 353: | Line 373: | ||
|unbinds all keys | |unbinds all keys | ||
|- | |- | ||
|vid_brightness | |vid_brightness <gamma> | ||
|adjusts gamma ramp | |adjusts gamma ramp | ||
|- | |- | ||
|vid_contrast | |vid_contrast <gamma> | ||
|adjusts gamma ramp | |adjusts gamma ramp | ||
|- | |- | ||
|vid_gamma | |vid_gamma <gamma> | ||
|adjusts gamma ramp | |adjusts gamma ramp | ||
|- | |- | ||
Revision as of 11:17, 23 October 2008
| Variables | |
|---|---|
| cl_angleinterpolation | enable/disable angle interpolation |
| cl_autoaim | enable/disable weapon autoaim |
| cl_automsg | enable/disable automatically sending messages to all players |
| cl_autovote | enable/disable automatic voting |
| cl_democams | enable/disable demo playback cameras |
| cl_idplayers | enable/disable name display when aiming at opponents |
| cl_obituaries | enable/disable multiplayer death messages |
| cl_showcoords | show your position in the game world |
| cl_viewbob | enable/disable player head bobbing |
| cl_weaponsway | enable/disable player weapon swaying |
| cl_weaponswitch | enable/disable auto weapon switching |
| crosshair | enable/disable crosshair |
| hud_althud | enable/disable alternate mini-hud |
| hud_flashing | enable/disable althud flashing |
| hud_messagetime | length of time to display multiplayer chat messages |
| hud_numberpal | pal for alt hud numbers |
| hud_numbertile | first tile in alt hud number set |
| hud_shadows | enable/disable althud shadows |
| hud_showmapname | enable/disable map name display on load |
| hud_stats | enable/disable level statistics display |
| hud_textscale | sets multiplayer chat message size |
| in_mousebias | emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time |
| in_mousedeadzone | amount of mouse movement to filter out |
| in_mousesmoothinput | enable/disable mouse input smoothing |
| r_anamorphic | enable/disable widescreen mode |
| osdhightile | enable/disable hires art replacements for console text |
| r_drawweapon | enable/disable weapon drawing |
| r_precache | enable/disable the pre-level caching routine |
| r_projectionhack | enable/disable projection hack |
| r_shadows | enable/disable sprite and model shadows |
| r_showfps | show the frame rate counter |
| snd_ambience | enables/disables ambient sounds |
| snd_duketalk | enables/disables Duke's speech |
| snd_fxvolume | volume of sound effects |
| snd_mixrate | sound mixing rate |
| snd_musvolume | volume of midi music |
| snd_numbits | sound bits |
| snd_numchannels | the number of sound channels |
| snd_numvoices | the number of concurrent sounds |
| snd_reversestereo | reverses the stereo channels |
| astub.c | |
| addpath <path> | adds path to game filesystem |
| echo [text] | echoes text to the console |
| editorgridextent | sets the size of the 2D mode editing grid |
| fileinfo <file> | gets a file's information |
| gamma <value> | changes brightness |
| initgroupfile <path> | adds a grp file into the game filesystem |
| noclip | toggles clipping mode |
| pk_quickmapcycling | allows cycling of maps with (Shift-)Ctrl-X |
| pk_turnaccel | sets turning acceleration |
| pk_turndecel | sets turning deceleration |
| pk_uedaccel | sets UnrealEd movement speed factor (0-5, exponentially) |
| quit | exits the game immediately |
| testplay_addparam <string> | sets additional parameters for test playing |
| sensitivity <value> | changes the mouse sensitivity |
| 1|2> | toggles height indicators in 2D mode |
| baselayer.c | |
| glinfo | shows OpenGL information about the current OpenGL mode |
| hicsetpalettetint | sets palette tinting values |
| r_novoxmips | turn off/on the use of mipmaps when rendering 8-bit voxels |
| r_scrcaptureformat | sets the output format for screenshots (TGA or PCX) |
| r_voxels | enable/disable automatic sprite->voxel rendering |
| setrendermode <number> | sets the engine's rendering mode.
Mode numbers are: |
| build.c | |
| restartvid | reinitialize the video mode |
| vidmode <xdim> <ydim> <bpp> <fullscreen> | immediately change the video mode |
| osd.c | |
| alias | creates an alias for calling multiple commands |
| clear | clears the console text buffer |
| exec <scriptfile> | executes a script |
| help | displays help for the specified cvar or command |
| history | displays the console command history |
| listsymbols | lists all the recognized symbols |
| logcutoff | sets the maximal line count of the log file |
| osdeditpal | sets the palette of the OSD input text |
| osdeditshade | sets the shade of the OSD input text |
| osdpromptpal | sets the palette of the OSD prompt |
| osdpromptshade | sets the shade of the OSD prompt |
| osdrows | sets the number of visible lines of the OSD |
| osdtextmode | set OSD text mode (0:graphical, 1:fast) |
| osdtextpal | sets the palette of the OSD text |
| osdtextshade | sets the shade of the OSD text |
| unalias | removes an alias created with "alias" |
| osdcmds.c | |
| addlogvar <gamevar> | prints the value of a gamevar |
| addpath <path> | adds path to game filesystem |
| bind | executes a command script when <key> gets pressed. Type "bind showkeys" for a list of keys |
| changelevel <level> | warps to the given level |
| changelevel <volume> <level> | warps to the given level |
| cmenu <#> | jumps to menu |
| crosshaircolor | changes crosshair color |
| crosshairscale | changes the crosshair scale |
| echo [text] | echoes text to the console |
| exit | exits the game immediately |
| fileinfo <file> | gets a file's information |
| give <item> | gives requested item. Item can be all, health, weapons, ammo, armor, keys or inventory. |
| god | toggles god mode |
| hud_scale | changes the hud scale |
| hud_weaponscale | changes the weapon scale |
| in_joystick | enables input from the joystick if it is present |
| in_mouse | enables input from the mouse if it is present |
| initgroupfile <path> | adds a grp file into the game filesystem |
| map <mapfile> | loads the given user map |
| name | change your multiplayer nickname |
| noclip | toggles clipping mode |
| quickload | performs a quick load |
| quicksave | performs a quick save |
| quit | exits the game immediately |
| r_ambientlight | sets the global map light level |
| r_maxfps | sets a framerate cap |
| rate | sets the multiplayer packet send rate, in packets/sec |
| restartsound | reinitializes the sound system |
| restartvid | reinitializes the video mode |
| screenshot | takes a screenshot |
| sensitivity <value> | changes the mouse sensitivity |
| setactorvar <actor#> <gamevar> <value> | sets the value of <actor#>'s <gamevar> to <value> |
| setvar <gamevar> <value> | sets the value of a gamevar |
| setvarvar <gamevar1> <gamevar2> | sets the value of <gamevar1> to <gamevar2> |
| spawn <picnum> [palnum] [cstat] [ang] [x y z] | spawns a sprite with the given properties |
| unbind <key> | unbinds a key |
| unbindall | unbinds all keys |
| vid_brightness <gamma> | adjusts gamma ramp |
| vid_contrast <gamma> | adjusts gamma ramp |
| vid_gamma <gamma> | adjusts gamma ramp |
| vidmode <xdim> <ydim> <bpp> <fullscreen> | immediately change the video mode. |
| polymost.c | |
| r_animsmoothing | enable/disable model animation smoothing |
| r_curpeel | allows to display one depth layer at a time (for development purposes) |
| r_depthpeeling | enable/disable order-independant transparency |
| r_detailmapping | enable/disable detail mapping |
| r_downsize | controls downsizing factor for hires textures |
| r_fullbrights | enable/disable fullbright textures |
| r_glowmapping | enable/disable glow mapping |
| r_hightile | enable/disable hightile texture rendering in >8-bit mode |
| r_modelocclusionchecking | enable/disable hack to cull "obstructed" models |
| r_models | enable/disable model rendering in >8-bit mode |
| r_multisample | sets the number of samples used for antialiasing (0 = off) |
| r_nvmultisamplehint | enable/disable Nvidia multisampling hinting |
| r_parallaxskyclamping | enable/disable parallaxed floor/ceiling sky texture clamping |
| r_parallaxskypanning | enable/disable parallaxed floor/ceiling panning when drawing a parallaxed sky |
| r_peelscount | sets the number of depth layers for depth peeling |
| r_polygonmode | debugging feature |
| r_redbluemode | enable/disable experimental OpenGL red-blue glasses mode |
| r_shadescale | multiplier for lighting |
| r_swapinterval | sets the GL swap interval (VSync) |
| r_texcache | enable/disable OpenGL compressed texture cache |
| r_texcachecompression | enable/disable compression of files in the OpenGL compressed texture cache |
| r_texcompr | enable/disable OpenGL texture compression |
| r_textureanisotropy | changes the OpenGL texture anisotropy setting |
| r_texturemaxsize | changes the maximum OpenGL texture size limit |
| r_texturemiplevel | changes the highest OpenGL mipmap level used |
| r_texturemode | changes the texture filtering settings |
| r_vbocount | sets the number of Vertex Buffer Objects to use when drawing models |
| r_vbos | enable/disable using Vertex Buffer Objects when drawing models |
| r_vertexarrays | enable/disable using vertex arrays when drawing models |
| winlayer.c | |
| maxrefreshfreq | maximum display frequency to set for OpenGL Polymost modes (0=no maximum) |
| r_windowpositioning | enable/disable window position memory |