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Build/Mapster32 Keyboard Commands: Difference between revisions

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3D Mode: Keys: update/cleanup
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'''A''' move up<br>
'''A''' move up<br>
'''Z''' move down<br>
'''Z''' move down<br>
'''F4''' Toggle showing the first wall<br>
'''+LSHIFT''' speed up movements<br>
'''+LSHIFT''' speed up movements<br>


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'''RIGHT''' turn right<br>
'''RIGHT''' turn right<br>
'''A+CTRL''' look down<br>
'''A+CTRL''' look down<br>
'''Z+CTRL''' lood up<br>
'''Z+CTRL''' look up<br>
 
'''F1''' toggle help<br>
'''F3''' toggle mouselook<br>
'''F4''' toggle ambience sounds<br>
'''F5''' toggle UnrealEd-style mouse navigation<br>
'''F6''' toggle automatic SECTOREFFECTOR help<br>
'''F7''' toggle automatic sector tag help<br>
'''F9''' reload and activate maphacks<br>
'''F10''' disable maphacks<br>
'''F11''' brightness<br>
'''F12''' screenshot<br>
'''F12+SHIFT''' inverted screenshot<br>


'''' V''' set sector visibility<br>
'''' V''' set sector visibility<br>
'''; V''' set sector visibility on all selected sectors<br>
'''; V''' set sector visibility on all selected sectors<br>
'''V''' choose tile<br>
'''V''' choose tile<br>
'''3''' toggle Sector over Sector. See documentation here(http://www.users.on.net/~triforce/cduke3d/)<br>
'''3''' toggle Sector over Sector. See documentation here: http://www.users.on.net/~triforce/cduke3d/<br>
'''F3''' toggle mouselook<br>
'''' BACKSPACE''' clear all flags for wall/sprite<br>
'''' BACKSPACE''' clear all flags for wall/sprite<br>
'''' P''' paste palette to all selected sectors<br>
'''' P''' paste palette to all selected sectors<br>
'''; P''' paste palette to all selected sectors & sprites<br>
'''; P''' paste palette to all selected sectors & sprites<br>
'''S''' insert sprite<br>
'''DEL''' delete sprite<br>
'''DEL''' delete sprite<br>
'''F6''' toggle automatic SECTOREFFECTOR help<br>
'''F7''' toggle automatic sector tag help<br>
''',''' rotate sprite<br>
''',''' rotate sprite<br>
'''.''' rotate sprite<br>
'''.''' rotate sprite<br>
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'''.''' search & fix panning of the wall to the right<br>
'''.''' search & fix panning of the wall to the right<br>


'''' L''' change the coordinates of the current object<br>
'''CAPS LOCK''' cycle zmode<br>
'''CAPS LOCK''' cycle zmode<br>
'''' Z''' cycle zmode<br>
'''' Z''' cycle zmode<br>
'''' L''' change the coordinates of the current object<br>
'''' M''' set the extra of the current object<br>
'''' M''' set the extra of the current object<br>
'''1''' toggle one sided sprite/wall<br>
'''1''' toggle one sided sprite/wall<br>
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'''KP_PLUS+ALT+SHIFT''' slowly increases visibility of sector or selected sectors<br>
'''KP_PLUS+ALT+SHIFT''' slowly increases visibility of sector or selected sectors<br>
'''KP_PLUS+ALT+CTRL''' increases global visibility<br>
'''KP_PLUS+ALT+CTRL''' increases global visibility<br>
Note: '''ALT,CTRL, SHIFT''' are modifiers so they work with mouse too.<br>
Note: '''ALT, CTRL, SHIFT''' are modifiers so they work with mouse too.<br>


'''PLUS/MINUS''' cycle tile<br>
'''PLUS/MINUS''' cycle tile<br>
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'''' H''' set hitag<br>
'''' H''' set hitag<br>
'''' S''' set shade<br>
'''' S''' set shade<br>
'''F2''' toggle clipboard preview<br>
'''TAB''' copy to the clipboard<br>
'''F1''' toggle help<br>
'''G''' set picnum<br>
'''G''' set picnum<br>
'''B''' toggle blocking<br>
'''B''' toggle blocking<br>
'''B+SHIFT''' toggle one side blocking for the wall<br>
'''B+SHIFT''' toggle one side blocking for the wall<br>
'''T''' cycles translucence for sprites/masked walls<br>
'''T''' cycles translucence for sprites/masked walls (and ceilings/floors for ROR)<br>


'''F2''' toggle clipboard preview<br>
'''F2+SHIFT''' toggle current sprite preview<br>
'''TAB''' copy to the clipboard<br>
'''LENTER+CTRL+SHIFT''' autoshade wall<br>
'''LENTER+CTRL+SHIFT''' autoshade wall<br>
'''' LENTER''' paste picnum only<br>
'''' LENTER''' paste picnum only<br>
'''LENTER+SHIFT''' paste some visaul(shading+pal) properties of the clipboard on sector/wall/sprite<br>
'''LENTER+SHIFT''' paste some visual (shading+pal) properties of the clipboard on sector/wall/sprite<br>
'''LENTER+CTRL''' paste some visaul(picnum+shading+pal) properties of the clipboard on sector/wall/sprite<br>
'''LENTER+CTRL''' paste some visual (picnum+shading+pal) properties of the clipboard on sector/wall/sprite<br>
'''LENTER''' paste all(picnum+shading+pal+flags+tags+extra) properties of the clipboard on sector/wall/sprite<br>
'''LENTER''' paste all (picnum+shading+pal+flags+tags+extra) properties of the clipboard on sector/wall/sprite<br>
 
'''C''' toggle center sprite<br>
'''ALT+C''' replace all tiles in the map with one from the clipboard<br>


'''' A''' toggle autosave. The interval is configurable in the mapster32(by default: every 3 minutes)<br>
'''' A''' toggle autosave. The interval is configurable (default: every 3 minutes)<br>


'''' N''' toggle noclip for the camera<br>
'''' N''' toggle noclip for the camera<br>
'''N+CTRL''' toggle noclip sprites<br>
'''N+CTRL''' toggle noclip for sprites<br>
 
'''S+CTRL''' save map<br>
'''L+CTRL''' load map<br>
 
'''ESC''' quit<br>
'''F11''' brightness<br>
'''F12''' screenshot<br>
'''F12+SHIFT''' inverted screenshot<br>
'''F9''' reload and activate maphacks<br>
'''F10''' disable maphacks<br>
 
'''C''' toggle center sprite<br>
'''ALT+C''' replace all tiles in the map with one from the clipboard<br>


'''[''' slopes up fast<br>
'''[''' slopes up fast<br>
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'''P''' enable/disable parallax<br>
'''P''' enable/disable parallax<br>
'''P+CTRL''' change parallax type(works only in classic render)<br>
<span style="color:grey">'''P+CTRL''' change parallax type (works only in classic render)<br></span>
'''P(+ALT)+CTRL''' Playtest map from current position (from map start position) [20080924]<br>
'''P+CTRL''' Playtest map from current position<br>
'''P+ALT+CTRL''' Playtest map from start position<br>
'''P+ALT''' change pal of sector/wall/sprite<br>
'''P+ALT''' change pal of sector/wall/sprite<br>
'''D+ALT''' adjust clip distance of the sprite<br>
'''D+ALT''' adjust clip distance of the sprite<br>
'''T''' translucence for sprites/masked walls<br>
'''S''' insert sprite<br>
'''RENTER''' switch to 2D mode<br>
'''RENTER''' switch to 2D mode<br>


'''S+CTRL''' save map<br>
'''L+CTRL''' load last saved map<br>
'''ESC''' quit<br>


== 2D Mode: Mouse ==
== 2D Mode: Mouse ==

Revision as of 05:06, 27 August 2010