Build/Mapster32 Keyboard Commands: Difference between revisions
Helixhorned (talk | contribs) →3D Mode: Selecting Tile Mode: update |
Helixhorned (talk | contribs) →3D Mode: Keys: update/cleanup |
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'''A''' move up<br> | '''A''' move up<br> | ||
'''Z''' move down<br> | '''Z''' move down<br> | ||
'''+LSHIFT''' speed up movements<br> | '''+LSHIFT''' speed up movements<br> | ||
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'''RIGHT''' turn right<br> | '''RIGHT''' turn right<br> | ||
'''A+CTRL''' look down<br> | '''A+CTRL''' look down<br> | ||
'''Z+CTRL''' | '''Z+CTRL''' look up<br> | ||
'''F1''' toggle help<br> | |||
'''F3''' toggle mouselook<br> | |||
'''F4''' toggle ambience sounds<br> | |||
'''F5''' toggle UnrealEd-style mouse navigation<br> | |||
'''F6''' toggle automatic SECTOREFFECTOR help<br> | |||
'''F7''' toggle automatic sector tag help<br> | |||
'''F9''' reload and activate maphacks<br> | |||
'''F10''' disable maphacks<br> | |||
'''F11''' brightness<br> | |||
'''F12''' screenshot<br> | |||
'''F12+SHIFT''' inverted screenshot<br> | |||
'''' V''' set sector visibility<br> | '''' V''' set sector visibility<br> | ||
'''; V''' set sector visibility on all selected sectors<br> | '''; V''' set sector visibility on all selected sectors<br> | ||
'''V''' choose tile<br> | '''V''' choose tile<br> | ||
'''3''' toggle Sector over Sector. See documentation here | '''3''' toggle Sector over Sector. See documentation here: http://www.users.on.net/~triforce/cduke3d/<br> | ||
'''' BACKSPACE''' clear all flags for wall/sprite<br> | '''' BACKSPACE''' clear all flags for wall/sprite<br> | ||
'''' P''' paste palette to all selected sectors<br> | '''' P''' paste palette to all selected sectors<br> | ||
'''; P''' paste palette to all selected sectors & sprites<br> | '''; P''' paste palette to all selected sectors & sprites<br> | ||
'''S''' insert sprite<br> | |||
'''DEL''' delete sprite<br> | '''DEL''' delete sprite<br> | ||
''',''' rotate sprite<br> | ''',''' rotate sprite<br> | ||
'''.''' rotate sprite<br> | '''.''' rotate sprite<br> | ||
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'''.''' search & fix panning of the wall to the right<br> | '''.''' search & fix panning of the wall to the right<br> | ||
'''CAPS LOCK''' cycle zmode<br> | '''CAPS LOCK''' cycle zmode<br> | ||
'''' Z''' cycle zmode<br> | '''' Z''' cycle zmode<br> | ||
'''' L''' change the coordinates of the current object<br> | |||
'''' M''' set the extra of the current object<br> | '''' M''' set the extra of the current object<br> | ||
'''1''' toggle one sided sprite/wall<br> | '''1''' toggle one sided sprite/wall<br> | ||
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'''KP_PLUS+ALT+SHIFT''' slowly increases visibility of sector or selected sectors<br> | '''KP_PLUS+ALT+SHIFT''' slowly increases visibility of sector or selected sectors<br> | ||
'''KP_PLUS+ALT+CTRL''' increases global visibility<br> | '''KP_PLUS+ALT+CTRL''' increases global visibility<br> | ||
Note: '''ALT,CTRL, SHIFT''' are modifiers so they work with mouse too.<br> | Note: '''ALT, CTRL, SHIFT''' are modifiers so they work with mouse too.<br> | ||
'''PLUS/MINUS''' cycle tile<br> | '''PLUS/MINUS''' cycle tile<br> | ||
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'''' H''' set hitag<br> | '''' H''' set hitag<br> | ||
'''' S''' set shade<br> | '''' S''' set shade<br> | ||
'''G''' set picnum<br> | '''G''' set picnum<br> | ||
'''B''' toggle blocking<br> | '''B''' toggle blocking<br> | ||
'''B+SHIFT''' toggle one side blocking for the wall<br> | '''B+SHIFT''' toggle one side blocking for the wall<br> | ||
'''T''' cycles translucence for sprites/masked walls<br> | '''T''' cycles translucence for sprites/masked walls (and ceilings/floors for ROR)<br> | ||
'''F2''' toggle clipboard preview<br> | |||
'''F2+SHIFT''' toggle current sprite preview<br> | |||
'''TAB''' copy to the clipboard<br> | |||
'''LENTER+CTRL+SHIFT''' autoshade wall<br> | '''LENTER+CTRL+SHIFT''' autoshade wall<br> | ||
'''' LENTER''' paste picnum only<br> | '''' LENTER''' paste picnum only<br> | ||
'''LENTER+SHIFT''' paste some | '''LENTER+SHIFT''' paste some visual (shading+pal) properties of the clipboard on sector/wall/sprite<br> | ||
'''LENTER+CTRL''' paste some | '''LENTER+CTRL''' paste some visual (picnum+shading+pal) properties of the clipboard on sector/wall/sprite<br> | ||
'''LENTER''' paste all(picnum+shading+pal+flags+tags+extra) properties of the clipboard on sector/wall/sprite<br> | '''LENTER''' paste all (picnum+shading+pal+flags+tags+extra) properties of the clipboard on sector/wall/sprite<br> | ||
'''C''' toggle center sprite<br> | |||
'''ALT+C''' replace all tiles in the map with one from the clipboard<br> | |||
'''' A''' toggle autosave. The interval is configurable | '''' A''' toggle autosave. The interval is configurable (default: every 3 minutes)<br> | ||
'''' N''' toggle noclip for the camera<br> | '''' N''' toggle noclip for the camera<br> | ||
'''N+CTRL''' toggle noclip sprites | '''N+CTRL''' toggle noclip for sprites<br> | ||
'''[''' slopes up fast<br> | '''[''' slopes up fast<br> | ||
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'''P''' enable/disable parallax<br> | '''P''' enable/disable parallax<br> | ||
'''P+CTRL''' change parallax type(works only in classic render)<br> | <span style="color:grey">'''P+CTRL''' change parallax type (works only in classic render)<br></span> | ||
'''P | '''P+CTRL''' Playtest map from current position<br> | ||
'''P+ALT+CTRL''' Playtest map from start position<br> | |||
'''P+ALT''' change pal of sector/wall/sprite<br> | '''P+ALT''' change pal of sector/wall/sprite<br> | ||
'''D+ALT''' adjust clip distance of the sprite<br> | '''D+ALT''' adjust clip distance of the sprite<br> | ||
'''RENTER''' switch to 2D mode<br> | '''RENTER''' switch to 2D mode<br> | ||
'''S+CTRL''' save map<br> | |||
'''L+CTRL''' load last saved map<br> | |||
'''ESC''' quit<br> | |||
== 2D Mode: Mouse == | == 2D Mode: Mouse == | ||