Build/Mapster32 Keyboard Commands: Difference between revisions
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Every time mouse is pointing at one of these:<br> | Every time mouse is pointing at one of these:<br> | ||
# Nothing | |||
# Sector | |||
# Sector and wall | |||
# Sector and sprite | |||
# Wall (wall without sector - map is corrupt) | |||
# Sprite (sprite without sector - map is corrupt) | |||
Some commands work differently depending on the current object(the object the mouse points at).<br> To solve | Some commands work differently depending on the current object (the object the mouse points at).<br> To solve the ambiguity between sectors and walls/sprites, one usually must press ALT to work with walls/sprites instead of sectors.<br> | ||
'''RSHIFT''' select | '''RSHIFT''' select vertices/sprites ('''+;''': set difference, '''+'''': set union, note that they have to be pressed when '''RSHIFT''' is ''released'')<br> | ||
'''RALT''' select sectors<br> | '''RALT''' select sectors<br> | ||
'''WHEEL''' zoom<br> | '''WHEEL''' zoom<br> | ||
'''WHEEL+ALT''' move camera and zoom<br> | '''WHEEL+ALT''' move camera and zoom<br> | ||
'''LEFT BUTTON''' drag sectors/ | '''LEFT BUTTON''' drag sectors/vertices/sprites<br> | ||
'''RIGHT BUTTON''' move camera<br> | '''RIGHT BUTTON''' move camera<br> | ||
'''RIGHT MIDDLE''' move camera<br> | '''RIGHT MIDDLE''' move camera<br> | ||