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Build/Mapster32 Keyboard Commands: Difference between revisions

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3D Mode: Keys: update/cleanup
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Every time mouse is pointing at one of these:<br>
Every time mouse is pointing at one of these:<br>
1. Nothing<br>
# Nothing
2. Sector<br>
# Sector
3. Sector and wall<br>
# Sector and wall
4. Sector and sprite<br>
# Sector and sprite
5. Wall (wall without sector - map is corrupt)<br>
# Wall (wall without sector - map is corrupt)
6. Sprite (sprite without sector - map is corrupt)<br>
# Sprite (sprite without sector - map is corrupt)


Some commands work differently depending on the current object(the object the mouse points at).<br> To solve ambiguous between sector and wall/sprite, one usually must press ALT to work with wall/sprite instead of sectors.<br>
Some commands work differently depending on the current object (the object the mouse points at).<br> To solve the ambiguity between sectors and walls/sprites, one usually must press ALT to work with walls/sprites instead of sectors.<br>


'''RSHIFT''' select vertex/sprites<br>
'''RSHIFT''' select vertices/sprites ('''+;''': set difference, '''+'''': set union, note that they have to be pressed when '''RSHIFT''' is ''released'')<br>
'''RALT''' select sectors<br>
'''RALT''' select sectors<br>
'''WHEEL''' zoom<br>
'''WHEEL''' zoom<br>
'''WHEEL+ALT''' move camera and zoom<br>
'''WHEEL+ALT''' move camera and zoom<br>
'''LEFT BUTTON''' drag sectors/vertex/sprites<br>
'''LEFT BUTTON''' drag sectors/vertices/sprites<br>
'''RIGHT BUTTON''' move camera<br>
'''RIGHT BUTTON''' move camera<br>
'''RIGHT MIDDLE''' move camera<br>
'''RIGHT MIDDLE''' move camera<br>

Revision as of 05:11, 27 August 2010