Category:Editing Music and Sound Effects: Difference between revisions
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==Types of Sound Effects== | ==Types of Sound Effects== | ||
''Map Name: [[Media:Tutorial.map|TUTORIAL.MAP]] (ROOM 6-C, 6-D and 6-E)'' | |||
There are four sound effects available. The fourth is in the 'Sector Activated Sounds' chapter. | |||
The first 3 sound effects described here use sprite #5 (Music&SFX) as follows: | |||
1. Activation Sound (ROOM 6-C) | |||
When used in a sector with a sector lotag, this sound will play when the sector's lotag function is activated (i.e. - A door opening). | |||
*Lotag : Number of the starting (or main) sound you want to play. | |||
*Hitag : Number of the ending (or secondary) sound you want to play. | |||
*Placement : In any sector with a sector lotag. | |||
2. Ambient Sound (ROOM 6-D) | |||
When used in a sector without a sector lotag, an ambient sound will be played when the player walks near. | |||
*Lotag : Number of the sound you want to play | |||
*Placement : In any sector with a sector lotag. | |||
3. Echo Effect (ROOM 6-E) | |||
When used in a sector without sector lotag, all sounds will have an echo effect. | |||
*Lotag : 1000 + the amount of echo (from 0 to 255, with 0 being the least amount of echo) | |||
*Placement : In any sector with a sector lotag. | |||
Note: Mapster32 shows a dashed circle, in the 2D mode, on how far a sound may be heard. The sounds can be heard/tested in the 3D mode, if the toggle key F4 in in the on mode. When entering the High/Low tags, Mapster32 gives you instant confirmation on the sound and sound types you entered. | |||
==Adding Your Own Music and SFX== | ==Adding Your Own Music and SFX== | ||
Revision as of 15:05, 11 March 2012
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