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Category:Editing Music and Sound Effects: Difference between revisions

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==Types of Sound Effects==
==Types of Sound Effects==
''Map Name: [[Media:Tutorial.map|TUTORIAL.MAP]] (ROOM 6-C, 6-D and 6-E)''
There are four sound effects available. The fourth is in the 'Sector Activated Sounds' chapter.
The first 3 sound effects described here use sprite #5 (Music&SFX) as follows:
1. Activation Sound (ROOM 6-C)
When used in a sector with a sector lotag, this sound will play when the sector's lotag function is activated (i.e. - A door opening).
*Lotag : Number of the starting (or main) sound you want to play.
*Hitag : Number of the ending (or secondary) sound you want to play.
*Placement : In any sector with a sector lotag.
2. Ambient Sound (ROOM 6-D)
When used in a sector without a sector lotag, an ambient sound will be played when the player walks near.
*Lotag : Number of the sound you want to play
*Placement : In any sector with a sector lotag.
3. Echo Effect (ROOM 6-E)
When used in a sector without sector lotag, all sounds will have an echo effect.
*Lotag : 1000 + the amount of echo (from 0 to 255, with 0 being the least amount of echo)
*Placement : In any sector with a sector lotag.
Note: Mapster32 shows a dashed circle, in the 2D mode, on how far a sound may be heard. The sounds can be heard/tested in the 3D mode, if the toggle key F4 in in the on mode. When entering the High/Low tags, Mapster32 gives you instant confirmation on the sound and sound types you entered.


==Adding Your Own Music and SFX==
==Adding Your Own Music and SFX==

Revision as of 15:05, 11 March 2012

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