Members of the sprite, hittype, and spriteext structures: Difference between revisions
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*[[z]] | *[[z]] | ||
*[[zvel]] | *[[zvel]] | ||
*[[htactorstayput]] | |||
*[[htang]] | |||
*[[htbposx]] | |||
*[[htbposy]] | |||
*[[htbposz]] | |||
*[[htceilingz]] | |||
*[[htcgg]] | |||
*[[htdispicnum]] | |||
*[[htextra]] | |||
*[[htfloorz]] | |||
*[[htg_t]] | |||
*[[htlastvx]] | |||
*[[htlastvy]] | |||
*[[htmovflag]] | |||
*[[htowner]] | |||
*[[htpicnum]] | |||
*[[httempang]] | |||
*[[httimetosleep]] | |||
*[[angoff]] | |||
*[[mdxoff]] | |||
*[[mdyoff]] | |||
*[[mdzoff]] | |||
*[[pitch]] | |||
*[[roll]] |
Revision as of 15:55, 6 September 2005
Actor Member Functions effect all actors in the game by their sprite id.
Syntax:
<get/set>actor[<sprite id>].<functionname> <gamevar>
<get/set> - getactor to set the gamevar <gamevar> to the value of <functionname>. setactor to set the value of <functionname> to the gamevar <gamevar>.
<sprite id> is the reference number for a sprite. Use THISACTOR to set <sprite id> to the current actor's reference number.
<functionname> is the name of the Member Function you want to use.
<gamevar> is the gamevar to get or set the value of.
Here is the list of Member Functions for actors:
- ang
- clipdist
- cstat
- extra
- filler
- hitag
- lotag
- owner
- pal
- picnum
- sectnum
- shade
- statnum
- x
- xoffset
- xrepeat
- xvel
- y
- yoffset
- yrepeat
- yvel
- z
- zvel