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Extra is available for [[hittype]], [[sprite]], and [[Members of the wall structure|wall]] structs. | Extra is available for [[sector]], [[hittype]], [[sprite]], and [[Members of the wall structure|wall]] structs. | ||
For sprite | For [[sprite|sprites]], '''extra''' is the actor-in-question's health value. The '''extra''' member of the [[hittype]] struct controls how much damage will be processed for a sprite during the next tic of the game. |