Setprojectile: Difference between revisions
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[[Category:EDuke32 specific commands]] | [[Category:EDuke32 specific commands]] | ||
[[Category:Projectile manipulation]] | [[Category:Projectile manipulation]] | ||
[[Category:Gamevar manipulation]] | |||
Revision as of 12:59, 21 April 2008
setprojectile[tilenum].parameter <gamevar>
Sets <gamevar> to the value of the specified parameter of the projectile. This works like the equivalent defineprojectile command but can be used in actor code. See also getprojectile.