Starttrackvar: Difference between revisions
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Hunter byte (talk | contribs) Sorry for cutting out XTHX2's contributions but this page was a bit confusing |
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starttrackvar < | '''starttrackvar''' <track#> | ||
starttrackvar | starttrackvar is used to change the current background music that is playing. This command works like the [[starttrack]] command but the former can accept gamevars whereas the later accepts only constants. | ||
<track#> is literally the track number of the current episode (which can be detected with the [[gamevar]] [[VOLUME]]) as defined by the [[music]] command. | |||
Example: this will start the music track from episode 3, level 2. | |||
gamevar episode 2 0 | |||
gamevar level 1 0 | |||
getuserdef[THISACTOR].volume_number TEMP | |||
setuserdef[THISACTOR].volume_number episode | |||
starttrackvar level | |||
setuserdef[THISACTOR].volume_number TEMP | |||
[[Category:EDuke32 specific commands]] | [[Category:EDuke32 specific commands]] | ||
[[Category:Sound manipulation]] |
Revision as of 11:43, 31 July 2008
starttrackvar <track#>
starttrackvar is used to change the current background music that is playing. This command works like the starttrack command but the former can accept gamevars whereas the later accepts only constants.
<track#> is literally the track number of the current episode (which can be detected with the gamevar VOLUME) as defined by the music command.
Example: this will start the music track from episode 3, level 2.
gamevar episode 2 0 gamevar level 1 0 getuserdef[THISACTOR].volume_number TEMP setuserdef[THISACTOR].volume_number episode starttrackvar level setuserdef[THISACTOR].volume_number TEMP