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Build/Mapster32 Keyboard Commands: Difference between revisions

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3D Mode: Mouse: update/cleanup
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== 3D Mode: Mouse ==
== 3D Mode: Mouse ==
The purpose of mouse in 3D mode is pointing at some objects in a map and looking around('''F3''' - mouselook).<br>
The purpose of mouse in 3D mode is pointing at some objects in a map and looking around ('''F3''' toggles mouse look).<br>


Mouse pointer always points(see info about it at the bottom of the screen) at one of these object:<br>
Mouse pointer always points (see info about it at the bottom of the screen) at one of these objects:<br>
1. wall<br>
# wall
2. ceiling of sector<br>
# ceiling of sector
3. floor of sector<br>
# floor of sector
4. sprite<br>
# sprite
5. masked wall (non-transparent or semi-transparent wall between sectors)<br>
# masked wall (non-transparent or semi-transparent wall between sectors)


It's important to understand this concept:<br>
It's important to understand this concept:<br>
Some commands work differently depending on the current object(the object the mouse points at).<br>
Some commands work differently depending on the current object (the object the mouse points at).<br>
Some commands manipulate only with current object, and some commands manipulate with sprites/sectors selected(hereinafter referred to as "selected") in 2D mode, and some commands work globally.<br>
Some commands manipulate only the current object, some commands manipulate the selected (also called "highlighted") sprites/sectors in 2D mode, and some commands work globally.<br>


Mouse buttons:<br>
====Mouse buttons====
'''LEFT''' lock the current object. The current object won't be changing as long as the button pressed.<br>
'''LEFT''' lock the current object. The current object won't be changing as long as the button is pressed.<br>
'''LEFT+MIDDLE''' toggle mouse look<br>
'''WHEEL''' change shade ('''+CTRL''': in increments of 4)<br>
'''WHEEL''' change shade/visibility<br>
'''WHEEL+ALT''' change visibility<br>
'''LEFT+WHEEL''' change tile<br>
'''LEFT+WHEEL''' change tile<br>
'''RIGHT+WHEEL''' move object up/down<br>
'''RIGHT+WHEEL''' move object up/down<br>
'''LEFT+MIDDLE''' temporary mouse look (when not in UnrealEd-style mouse mode)<br>


Additionally, there is now UnrealEd-style mouse navigation in 3D mode (toggle it with '''F5'''), with the following bindings:<br>
Additionally, there is UnrealEd-style mouse navigation in 3D mode (toggle it with '''F5'''), with the following bindings:<br>
'''RIGHT''' mouselook<br>
'''RIGHT''' mouse look<br>
'''LEFT''' x: turning, y: move forward/back<br>
'''LEFT''' x: turning, y: move forward/back<br>
'''LEFT+RIGHT''' x: strafe left/right, y: move up/down<br>
'''LEFT+RIGHT''' x: strafe left/right, y: move up/down<br>
'''MIDDLE''' y: move in viewing direction<br>
'''MIDDLE''' y: move in viewing direction<br>
The console variable 'pk_uedaccel' changes the speed of navigation exponentially (valid values are 0-5).<br>
The console variable ''pk_uedaccel'' changes the speed of navigation exponentially (valid values are 0-5).<br>


'''LEFT+ALT''' move object up/down<br>
It is possible to move around objects using the mouse and holding down specific modifier keys:<br>
'''LEFT+SHIFT''' pan ceiling/floor/wall<br>
'''LEFT+ALT''' move object up/down ('''+CTRL''': in larger increments)<br>
'''LEFT+SHIFT''' move sprite in horizontal plane<br>
'''LEFT+SHIFT''' move sprite in horizontal plane ('''+CTRL''': grid-aligned)<br>
The two preceding controls also work on a set of sprites highlighted in 2D mode.<br>
'''LEFT+SHIFT''' pan ceiling/floor/wall texture<br>
'''LEFT+CTRL''' scale wall texture or size of sprite<br>
'''LEFT+CTRL''' scale wall texture or size of sprite<br>
'''LEFT+CTRL''' Change slope of sector<br>
'''LEFT+CTRL''' change slope of floor/ceiling<br>
 


== 3D Mode: Selecting Tile Mode ==
== 3D Mode: Selecting Tile Mode ==

Revision as of 04:27, 27 August 2010