Ang

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Revision as of 20:53, 3 July 2012 by Hendricks266 (talk | contribs)
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In the player structure, ang is the current angle that the player is facing. In the sprite structure, ang serves the same purpose. Note that for players, the angle member of the sprite referenced by i is updated to reflect this value once per tic. 2048 Build units corresponds to 360 degrees.