User contributions for Dr. Kylstien
Results for Dr. Kylstien talk block log uploads logs
A user with 69 edits. Account created on 10 September 2006.
24 August 2007
- 15:0415:04, 24 August 2007 diff hist +216 N Horz New page: The horz member of the input structure holds the analog input assigned to looking up and down. Unlike avel, fvel, and svel, keyboard controls do not affect this value. [[Catego... current
- 15:0015:00, 24 August 2007 diff hist +233 N Avel New page: The avel member of the input structure holds the value of the player's current "angle velocity", corresponding to the analog input assigned to turning. Digital turning normally sets this t...
8 August 2007
- 10:2210:22, 8 August 2007 diff hist +24 m How to Make a Working Keypad No edit summary
2 August 2007
- 12:1712:17, 2 August 2007 diff hist 0 N File:Slopewtr.map No edit summary current
- 12:1612:16, 2 August 2007 diff hist 0 N File:Airlock.map No edit summary current
15 April 2007
- 17:1217:12, 15 April 2007 diff hist +144 N EVENT PROCESSINPUT New page: This event is called when the game processes input from the player. It can be used with getinput to check for particular button presses.
- 17:1017:10, 15 April 2007 diff hist +281 N Getinput New page: This command can be used within EVENT_PROCESSINPUT to fetch one of the members of the input structure into a gamevar. getinput[<player id>].<member> <gamevar> The player id i...
- 17:0217:02, 15 April 2007 diff hist +1,315 N Bits New page: ''''''bits'''''' returns a bit-field indicating which buttons the player is pressing. A particular button press can be checked by using ifvarand with the following values: <pre> define...
31 March 2007
- 20:0920:09, 31 March 2007 diff hist +50 How to Make a Working Keypad No edit summary
- 16:0216:02, 31 March 2007 diff hist −37 m How to Make a Working Keypad No edit summary
28 March 2007
- 14:5014:50, 28 March 2007 diff hist +118 m How to Make a Working Keypad No edit summary
- 14:4714:47, 28 March 2007 diff hist +3,126 N How to Make a Working Keypad New page: <code><pre> gamevar pad_id -1 1 //This stores the id of the keypad that the player is using. gamevar pnum 0 1 // This stores the passcode as he enters it. gamevar param 0 2 gamevar temp 0...
- 14:4014:40, 28 March 2007 diff hist +104 Tutorials No edit summary
4 October 2006
- 17:4117:41, 4 October 2006 diff hist +384 N Orvarvar No edit summary
- 17:3817:38, 4 October 2006 diff hist +16 m Xorvarvar No edit summary
- 17:3817:38, 4 October 2006 diff hist −2 Xorvarvar No edit summary
- 17:3717:37, 4 October 2006 diff hist +360 N Orvar No edit summary
- 17:3517:35, 4 October 2006 diff hist +185 Xorvarvar No edit summary
- 17:3317:33, 4 October 2006 diff hist +181 Xorvar No edit summary