Members of the sprite, hittype, and spriteext structures
Actor Member Functions effect all actors in the game by their sprite id.
Syntax:
<get/set>actor[<sprite id>].<functionname> <gamevar>
<get/set> - getactor to set the gamevar <gamevar> to the value of <functionname>. setactor to set the value of <functionname> to the gamevar <gamevar>.
<sprite id> is the reference number for a sprite. Use THISACTOR to set <sprite id> to the current actor's reference number.
<functionname> is the name of the Member Function you want to use.
<gamevar> is the gamevar to get or set the value of.
Here is the list of Member Functions for actors: