Console commands
| Variables | |
|---|---|
| cl_angleinterpolation | enable/disable angle interpolation |
| cl_autoaim | enable/disable weapon autoaim |
| cl_automsg | enable/disable automatically sending messages to all players |
| cl_autovote | enable/disable automatic voting |
| cl_democams | enable/disable demo playback cameras |
| cl_idplayers | enable/disable name display when aiming at opponents |
| cl_levelstats | enable/disable level statistics display |
| cl_messagetime | length of time to display multiplayer chat messages |
| cl_obituaries | enable/disable multiplayer death messages |
| cl_showcoords | show your position in the game world |
| cl_viewbob | enable/disable player head bobbing |
| cl_weaponsway | enable/disable player weapon swaying |
| cl_weaponswitch | enable/disable auto weapon switching |
| crosshair | enable/disable crosshair |
| hud_althud | enable/disable alternate mini-hud |
| hud_flashing | enable/disable althud flashing |
| hud_numberpal | pal for alt hud numbers |
| hud_numbertile | first tile in alt hud number set |
| hud_shadows | enable/disable althud shadows |
| osdhightile | enable/disable hires art replacements for console text |
| in_mousebias | emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time |
| in_mousefilter | amount of mouse movement to filter out |
| in_smoothinput | enable/disable input smoothing |
| r_anamorphic | enable/disable widescreen mode |
| r_drawweapon | enable/disable weapon drawing |
| r_precache | enable/disable the pre-level caching routine |
| r_projectionhack | enable/disable projection hack |
| r_showfps | show the frame rate counter |
| snd_ambience | enables/disables ambient sounds |
| snd_duketalk | enables/disables Duke's speech |
| snd_fxvolume | volume of sound effects |
| snd_mixrate | sound mixing rate |
| snd_musvolume | volume of midi music |
| snd_numbits | sound bits |
| snd_numchannels | the number of sound channels |
| snd_numvoices | the number of concurrent sounds |
| snd_reversestereo | reverses the stereo channels |
| astub.c | |
| addpath <path> | adds path to game filesystem |
| echo [text] | echoes text to the console |
| editorgridextent | sets the size of the 2D mode editing grid |
| exec <scriptfile> | executes a script |
| fileinfo <file> | gets a file's information |
| gamma <value> | changes brightness |
| initgroupfile <path> | adds a grp file into the game filesystem |
| noclip | toggles clipping mode |
| pk_quickmapcycling | allows cycling of maps with (Shift-)Ctrl-X |
| pk_turnaccel | sets turning acceleration |
| pk_turndecel | sets turning deceleration |
| pk_uedaccel | sets UnrealEd movement speed factor (0-5, exponentially) |
| quit | exits the game immediately |
| sensitivity <value> | changes the mouse sensitivity |
| baselayer.c | |
| glinfo | shows OpenGL information about the current OpenGL mode |
| hicsetpalettetint | sets palette tinting values |
| r_novoxmips | turn off/on the use of mipmaps when rendering 8-bit voxels |
| r_scrcaptureformat | sets the output format for screenshots (TGA or PCX) |
| r_voxels | enable/disable automatic sprite->voxel rendering |
| setrendermode <number> | sets the engine's rendering mode.
Mode numbers are: |
| build.c | |
| restartvid | reinitialise the video mode |
| vidmode <xdim> <ydim> <bpp> <fullscreen> | immediately change the video mode |
| osd.c | |
| alias | creates an alias for calling multiple commands |
| clear | clears the console text buffer |
| exec <scriptfile> | executes a script |
| help | displays help for the specified cvar or command |
| history | displays the console command history |
| listsymbols | lists all the recognized symbols |
| logcutoff | sets the maximal line count of the log file |
| osdeditpal | sets the palette of the OSD input text |
| osdeditshade | sets the shade of the OSD input text |
| osdpromptpal | sets the palette of the OSD prompt |
| osdpromptshade | sets the shade of the OSD prompt |
| osdrows | sets the number of visible lines of the OSD |
| osdtextmode | set OSD text mode (0:graphical, 1:fast) |
| osdtextpal | sets the palette of the OSD text |
| osdtextshade | sets the shade of the OSD text |
| unalias | removes an alias created with "alias" |
| osdcmds.c | |
| addlogvar | prints the value of a gamevar |
| addpath <path> | adds path to game filesystem |
| bind | executes a command script when <key> gets pressed. Type "bind showkeys" for a list of keys |
| changelevel <volume> <level> | warps to the given level |
| cmenu <#> | jumps to menu |
| crosshaircolor | changes crosshair color |
| crosshairscale | changes the crosshair scale |
| echo [text] | echoes text to the console |
| exit | exits the game immediately |
| fileinfo <file> | gets a file's information |
| give <item> | gives requested item. Item can be all, health, weapons, ammo, armor, keys or inventory. |
| god | toggles god mode |
| hud_scale | changes the hud scale |
| in_joystick | enables input from the joystick if it is present |
| in_mouse | enables input from the mouse if it is present |
| initgroupfile <path> | adds a grp file into the game filesystem |
| map <mapfile> | loads the given user map |
| name | change your multiplayer nickname |
| noclip | toggles clipping mode |
| quickload | performs a quick load |
| quicksave | performs a quick save |
| quit | exits the game immediately |
| r_ambientlight | sets the global map light level |
| rate | sets the multiplayer packet send rate, in packets/sec |
| restartsound | reinitialises the sound system |
| restartvid | reinitialises the video mode |
| screenshot | takes a screenshot |
| sensitivity <value> | changes the mouse sensitivity |
| setactorvar <actor#> <gamevar> <value> | sets the value of <actor#>'s <gamevar> to <value> |
| setvar <gamevar> <value> | sets the value of a gamevar |
| setvarvar <gamevar1> <gamevar2> | sets the value of <gamevar1> to <gamevar2> |
| spawn <picnum> [palnum] [cstat] [ang] [x y z] | spawns a sprite with the given properties |
| unbind | unbinds a key |
| unbindall | unbinds all keys |
| vid_brightness | adjusts gamma ramp |
| vid_contrast | adjusts gamma ramp |
| vid_gamma | adjusts gamma ramp |
| vidmode <xdim> <ydim> <bpp> <fullscreen> | immediately change the video mode. |
| polymost.c | |
| r_animsmoothing | enable/disable model animation smoothing |
| r_curpeel | allows to display one depth layer at a time (for development purposes) |
| r_depthpeeling | enable/disable order-independant transparency |
| r_detailmapping | enable/disable detail mapping |
| r_downsize | controls downsizing factor for hires textures |
| r_fullbrights | enable/disable fullbright textures |
| r_glowmapping | enable/disable glow mapping |
| r_hightile | enable/disable hightile texture rendering in >8-bit mode |
| r_modelocclusionchecking | enable/disable hack to cull "obstructed" models |
| r_models | enable/disable model rendering in >8-bit mode |
| r_multisample | sets the number of samples used for antialiasing (0 = off) |
| r_nvmultisamplehint | enable/disable Nvidia multisampling hinting |
| r_parallaxskyclamping | enable/disable parallaxed floor/ceiling sky texture clamping |
| r_parallaxskypanning | enable/disable parallaxed floor/ceiling panning when drawing a parallaxed sky |
| r_peelscount | sets the number of depth layers for depth peeling |
| r_polygonmode | debugging feature |
| r_redbluemode | enable/disable experimental OpenGL red-blue glasses mode |
| r_shadescale | multiplier for lighting |
| r_swapinterval | sets the GL swap interval (VSync) |
| r_texcache | enable/disable OpenGL compressed texture cache |
| r_texcachecompression | enable/disable compression of files in the OpenGL compressed texture cache |
| r_texcompr | enable/disable OpenGL texture compression |
| r_textureanisotropy | changes the OpenGL texture anisotropy setting |
| r_texturemaxsize | changes the maximum OpenGL texture size limit |
| r_texturemiplevel | changes the highest OpenGL mipmap level used |
| r_texturemode | changes the texture filtering settings |
| r_vbocount | sets the number of Vertex Buffer Objects to use when drawing models |
| r_vbos | enable/disable using Vertex Buffer Objects when drawing models |
| r_vertexarrays | enable/disable using vertex arrays when drawing models |
| winlayer.c | |
| maxrefreshfreq | maximum display frequency to set for OpenGL Polymost modes (0=no maximum) |
| r_windowpositioning | enable/disable window position memory |