Build/Mapster32 Keyboard Commands: Difference between revisions

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New page: '''Mapster32 Commands''' (as of July 2007 dev snapshot) By pressing END + PG up or Down it will raise or lower in smaller increments, either ceiling, floor, sprites, etc. HOME + PgUp or ...
 
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'''Mapster32 Commands''' (as of July 2007 dev snapshot)
'''Mapster32 Commands''' (as of July 2007 dev snapshot)


By pressing END + PG up or Down it will raise or lower in smaller increments, either ceiling, floor, sprites, etc.
By pressing END + PG up or Down it will raise or lower in smaller increments, either ceiling, floor, sprites, etc.
HOME + PgUp or PgDown will do it in even smaller increments.
HOME + PgUp or PgDown will do it in even smaller increments.
Control + pageup/down moves it in big increments.
Control + pageup/down moves it in big increments.
' + x  turns the shading of sprites to the way they're seen in-game.
' + x  turns the shading of sprites to the way they're seen in-game.
' + s = Set shading
' + s = Set shading
' + p = Set palette
' + p = Set palette
' + t = Set lotag
' + t = Set lotag
' + h = Set hitag
' + h = Set hitag
F2 = disable clipboard
F2 = disable clipboard
Left Shift + ` = Really small increments sloping
Left Shift + ` = Really small increments sloping
Left Ctrl  + `  = Big increments Sloping
Left Ctrl  + `  = Big increments Sloping
On the tile selection, press "T" to select distinctive types of tiles, such as actors, effects, explosives, etc.
On the tile selection, press "T" to select distinctive types of tiles, such as actors, effects, explosives, etc.
Holding left SHIFT + the scaling texture keys moves the textures by small incriments instead of scaling them.
Holding left SHIFT + the scaling texture keys moves the textures by small incriments instead of scaling them.
' + F brings up special functions for scaling selected sectors, global shade divide,etc.
' + F brings up special functions for scaling selected sectors, global shade divide,etc.
Select sectors in 2D mode and then use ' + P or ; + P to change the palette.  ' + P changes the pal on all sector floors, ceilings and walls, whereas ; + P is supposed to do sprites as well.
Select sectors in 2D mode and then use ' + P or ; + P to change the palette.  ' + P changes the pal on all sector floors, ceilings and walls, whereas ; + P is supposed to do sprites as well.
Global tile replacement:  Press TAB on any tile you want, then press Alt+C on any other tile and every instance of this tile will be replaced with the first one.
Global tile replacement:  Press TAB on any tile you want, then press Alt+C on any other tile and every instance of this tile will be replaced with the first one.

Revision as of 00:36, 25 July 2007

Mapster32 Commands (as of July 2007 dev snapshot)

By pressing END + PG up or Down it will raise or lower in smaller increments, either ceiling, floor, sprites, etc.

HOME + PgUp or PgDown will do it in even smaller increments.

Control + pageup/down moves it in big increments.

' + x turns the shading of sprites to the way they're seen in-game.

' + s = Set shading

' + p = Set palette

' + t = Set lotag

' + h = Set hitag

F2 = disable clipboard

Left Shift + ` = Really small increments sloping

Left Ctrl + ` = Big increments Sloping

On the tile selection, press "T" to select distinctive types of tiles, such as actors, effects, explosives, etc.

Holding left SHIFT + the scaling texture keys moves the textures by small incriments instead of scaling them.

' + F brings up special functions for scaling selected sectors, global shade divide,etc.

Select sectors in 2D mode and then use ' + P or ; + P to change the palette. ' + P changes the pal on all sector floors, ceilings and walls, whereas ; + P is supposed to do sprites as well.

Global tile replacement: Press TAB on any tile you want, then press Alt+C on any other tile and every instance of this tile will be replaced with the first one.