Build/Mapster32 Keyboard Commands

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Revision as of 00:35, 25 July 2007 by DeeperThought (talk | contribs) (New page: '''Mapster32 Commands''' (as of July 2007 dev snapshot) By pressing END + PG up or Down it will raise or lower in smaller increments, either ceiling, floor, sprites, etc. HOME + PgUp or ...)
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Mapster32 Commands (as of July 2007 dev snapshot)

By pressing END + PG up or Down it will raise or lower in smaller increments, either ceiling, floor, sprites, etc. HOME + PgUp or PgDown will do it in even smaller increments. Control + pageup/down moves it in big increments. ' + x turns the shading of sprites to the way they're seen in-game. ' + s = Set shading ' + p = Set palette ' + t = Set lotag ' + h = Set hitag F2 = disable clipboard Left Shift + ` = Really small increments sloping Left Ctrl + ` = Big increments Sloping On the tile selection, press "T" to select distinctive types of tiles, such as actors, effects, explosives, etc. Holding left SHIFT + the scaling texture keys moves the textures by small incriments instead of scaling them. ' + F brings up special functions for scaling selected sectors, global shade divide,etc. Select sectors in 2D mode and then use ' + P or ; + P to change the palette. ' + P changes the pal on all sector floors, ceilings and walls, whereas ; + P is supposed to do sprites as well. Global tile replacement: Press TAB on any tile you want, then press Alt+C on any other tile and every instance of this tile will be replaced with the first one.