Category:Editing Music and Sound Effects: Difference between revisions

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==Adding Your Own Music and SFX==
==Adding Your Own Music and SFX==
Custom sounds and music can be added to Duke Nukem 3D. For the original Build engine, background music must be in .mid (Musical Instrument Digital Interface) format. Sound effects are to be either in .voc (Creative Voice) or .wav (WAVE) formats.
The Eduke32 engine supports all of the above formats and the .ogg (Ogg) format; for background music as well as for Sound effects.
Sounds can be added either by replacing existing sound files or introducing new one's and list them in the con files. The latter is beyond the scope of Mapster32 and may be found on the scripting section in the wiki. To replace a sound file simply rename the custom music or sound effect to the exact same filename of an existing music or sound effect file and place this file in the main directory (file folder )where the executive file of the game resides.
Note: If you plan to use WAVE files, the file needs to be recorded in 8bit and multiples of 11025 Hz to be audible in the game.


==Sector Activated Sounds==
==Sector Activated Sounds==

Revision as of 14:33, 11 March 2012

Build/Mapster32 Map Editing

NOTE: Much of information on this page is from around 1999. Some may be outdated, and some may be incorrect -- this page exists to get you started with the Level Editing and may not currently cover some of the additional features available in Mapster32.

Types of Sound Effects

Adding Your Own Music and SFX

Custom sounds and music can be added to Duke Nukem 3D. For the original Build engine, background music must be in .mid (Musical Instrument Digital Interface) format. Sound effects are to be either in .voc (Creative Voice) or .wav (WAVE) formats.

The Eduke32 engine supports all of the above formats and the .ogg (Ogg) format; for background music as well as for Sound effects.

Sounds can be added either by replacing existing sound files or introducing new one's and list them in the con files. The latter is beyond the scope of Mapster32 and may be found on the scripting section in the wiki. To replace a sound file simply rename the custom music or sound effect to the exact same filename of an existing music or sound effect file and place this file in the main directory (file folder )where the executive file of the game resides.

Note: If you plan to use WAVE files, the file needs to be recorded in 8bit and multiples of 11025 Hz to be audible in the game.

Sector Activated Sounds

Making Phones Ring

The Sound Effects Listing

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