Cstat: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 1: Line 1:
'''cstat''' <number>
'''cstat''' <number>


Sets flags for how to draw an actor, as well as a few flags for interaction.  Add all together all wanted flag values, and use that as <number>.  This is because cstat is a bitfield.
A [[bitfield]] for how to draw an actor, as well as a few flags for interaction.  Add all together all wanted flag values, and use that as <number>.


Cstat is available for [[sprite]] structs and for [[Members of the wall structure|wall]] structs.  See [[cstat(wall)]].
Cstat is available for [[sprite]] structs and for [[Members of the wall structure|wall]] structs.  See [[cstat(wall)]].
Line 23: Line 23:
Also see [[cstator]].
Also see [[cstator]].


[[Category:Bitfields]]
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Sprite manipulation]]
[[Category:Sprite manipulation]]

Revision as of 17:02, 23 December 2009

cstat <number>

A bitfield for how to draw an actor, as well as a few flags for interaction. Add all together all wanted flag values, and use that as <number>.

Cstat is available for sprite structs and for wall structs. See cstat(wall).

Flag values for sprite cstat are:

1 - Make sprite blockable
2 - Make sprite transparent
4 - Flip sprite around x-axis
8 - Flip sprite around y-axis
16 - Draw sprite as vertically flat (wall aligned)
32 - Draw sprite as horizontally flat (floor aligned)
64 - Make sprite one sided
128 - Half submerged
256 - Make sprite able to be hit by weapons
512 - Second transparency level (combine with cstat 2)
8192 - Sprite will not cast a Polymer shadow
16384 - Sprite will be invisible but will still cast a Polymer shadow
32768 - Invisible

Also see cstator.