Difference between revisions of "Event list"

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Line 21: Line 21:
 
*[[EVENT_DISPLAYREST]]
 
*[[EVENT_DISPLAYREST]]
 
*[[EVENT_DISPLAYROOMS]]
 
*[[EVENT_DISPLAYROOMS]]
 +
*[[EVENT_DISPLAYSBAR]]
 
*[[EVENT_DISPLAYWEAPON]]
 
*[[EVENT_DISPLAYWEAPON]]
 
*[[EVENT_DOFIRE]]
 
*[[EVENT_DOFIRE]]
Line 26: Line 27:
 
*[[EVENT_EGS]]
 
*[[EVENT_EGS]]
 
*[[EVENT_ENTERLEVEL]]
 
*[[EVENT_ENTERLEVEL]]
 +
*[[EVENT_FAKEDOMOVETHINGS]]
 
*[[EVENT_FIRE]]
 
*[[EVENT_FIRE]]
 
*[[EVENT_FIREWEAPON]]
 
*[[EVENT_FIREWEAPON]]
Line 32: Line 34:
 
*[[EVENT_GETLOADTILE]]
 
*[[EVENT_GETLOADTILE]]
 
*[[EVENT_GETMENUTILE]]
 
*[[EVENT_GETMENUTILE]]
 +
 +
 +
| width="33%" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" |
 +
 
*[[EVENT_GETSHOTRANGE]]
 
*[[EVENT_GETSHOTRANGE]]
 
*[[EVENT_HOLODUKEOFF]]
 
*[[EVENT_HOLODUKEOFF]]
Line 37: Line 43:
 
*[[EVENT_HOLSTER]]
 
*[[EVENT_HOLSTER]]
 
*[[EVENT_INCURDAMAGE]]
 
*[[EVENT_INCURDAMAGE]]
 
| width="33%" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" |
 
 
 
*[[EVENT_INIT]]
 
*[[EVENT_INIT]]
 
*[[EVENT_INVENTORY]]
 
*[[EVENT_INVENTORY]]
Line 45: Line 48:
 
*[[EVENT_INVENTORYRIGHT]]
 
*[[EVENT_INVENTORYRIGHT]]
 
*[[EVENT_JUMP]]
 
*[[EVENT_JUMP]]
 +
*[[EVENT_KILLIT]]
 +
*[[EVENT_LOADACTOR]]
 
*[[EVENT_LOGO]]
 
*[[EVENT_LOGO]]
 
*[[EVENT_LOOKDOWN]]
 
*[[EVENT_LOOKDOWN]]
Line 60: Line 65:
 
*[[EVENT_RESETPLAYER]]
 
*[[EVENT_RESETPLAYER]]
 
*[[EVENT_RESETWEAPONS]]
 
*[[EVENT_RESETWEAPONS]]
 +
 +
| width="33%" valign="top" style="border-left: none; padding: 0.6em;" |
 +
 
*[[EVENT_RETURNTOCENTER]]
 
*[[EVENT_RETURNTOCENTER]]
 
*[[EVENT_SELECTWEAPON]]
 
*[[EVENT_SELECTWEAPON]]
Line 70: Line 78:
 
*[[EVENT_SWIMUP]]
 
*[[EVENT_SWIMUP]]
 
*[[EVENT_TURNAROUND]]
 
*[[EVENT_TURNAROUND]]
 
| width="33%" valign="top" style="border-left: none; padding: 0.6em;" |
 
 
 
*[[EVENT_TURNLEFT]]
 
*[[EVENT_TURNLEFT]]
 
*[[EVENT_TURNRIGHT]]
 
*[[EVENT_TURNRIGHT]]

Revision as of 03:58, 17 February 2008

EDuke32 Scripting

This is a list of every event in the current release of EDuke32.


All events are accessed using the onevent command.