Ifwasweapon: Difference between revisions

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[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Sprite manipulation]]
[[Category:If conditions]]
[[Category:If conditions]]

Revision as of 15:28, 21 April 2008

ifwasweapon <weapon>

Goes with ifhitweapon. Checks if the current actor was struck by the specific <weapon>.