Members of the sprite, hittype, and spriteext structures: Difference between revisions
Jump to navigation
Jump to search
Hendricks266 (talk | contribs) No edit summary |
Hendricks266 (talk | contribs) m Hendricks 266 moved page Members of the sprite and hittype structures to Members of the sprite, hittype, and spriteext structures |
(No difference)
|
Revision as of 17:31, 23 May 2012
Syntax:
<get/set>actor[<sprite id>].<member> <gamevar>
<get/set> - getactor to set the gamevar <gamevar> to the value of <member>. setactor to set the value of <member> to the gamevar <gamevar>.
<sprite id> is the reference number for a sprite. Use THISACTOR to set <sprite id> to the current actor's reference number.
<member> is the name of the member of the struct you want to set or get.
<gamevar> is the gamevar to get or set the value of.
Here is the list of the members for the sprite, hittype and spriteext structs, commonly used for actors: