Members of the sprite, hittype, and spriteext structures: Difference between revisions

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Here is the list of Member Functions for [[actor]]s:
Here is the list of Member Functions for [[actor]]s:


[[ang]]
*[[ang]]
 
*[[clipdist]]
[[clipdist]]
*[[cstat]]
 
*[[extra]]
[[cstat]]
*[[filler]]
 
*[[hitag]]
[[extra]]
*[[lotag]]
 
*[[owner]]
[[filler]]
*[[pal]]
 
*[[picnum]]
[[hitag]]
*[[sectnum]]
 
*[[shade]]
[[lotag]]
*[[statnum]]
 
*[[x]]
[[owner]]
*[[xoffset]]
 
*[[xrepeat]]
[[pal]]
*[[xvel]]
 
*[[y]]
[[picnum]]
*[[yoffset]]
 
*[[yrepeat]]
[[sectnum]]
*[[yvel]]
 
*[[z]]
[[shade]]
*[[zvel]]
 
[[statnum]]
 
[[x]]
 
[[xoffset]]
 
[[xrepeat]]
 
[[xvel]]
 
[[y]]
 
[[yoffset]]
 
[[yrepeat]]
 
[[yvel]]
 
[[z]]
 
[[zvel]]

Revision as of 04:11, 27 December 2004

Actor Member Functions effect all actors in the game by their sprite id.

Syntax:

<get/set>actor[<sprite id>].<functionname> <gamevar>

<get/set> - getactor to set the gamevar <gamevar> to the value of <functionname>. setactor to set the value of <functionname> to the gamevar <gamevar>.

<sprite id> is the reference number for a sprite. Use THISACTOR to set <sprite id> to the current actor's reference number.

<functionname> is the name of the Member Function you want to use.

<gamevar> is the gamevar to get or set the value of.

Here is the list of Member Functions for actors: