SE1: Difference between revisions

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       Hitag: Set equal to Hitag of all [[SE0]] to rotate.
       Hitag: Set equal to Hitag of all [[SE0]] to rotate.
       Sector Lotag: none
       Sector Lotag: none
       Angle: up = Rotate clokwise
       Angle: up = Rotate clockwise
             down = Rotate counter-clokwise
             down = Rotate counter-clockwise
       Shade: none
       Shade: none
       Palette: none
       Palette: none
       Comment:
       Comment:
[[Category:Level editing documentation]]

Latest revision as of 14:32, 25 October 2014

SE 1: Pivot for Rotate SE0

     Used as a pivot point for Sector Effector 0 to rotate a sector around.
     Hitag: Set equal to Hitag of all SE0 to rotate.
     Sector Lotag: none
     Angle: up = Rotate clockwise
            down = Rotate counter-clockwise
     Shade: none
     Palette: none
     Comment: