Screenpeek: Difference between revisions

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Screenpeek gives the player whose view is currently onscreen. Use in actor code will cause a [[desync]] if great care is not taken. Its main purpose is to decide what to display onscreen during display events.
Screenpeek gives the player whose view is currently onscreen. Use in actor code will cause a [[desync]] if great care is not taken. Its main purpose is to decide what to display onscreen during display events.
[[Category:Constantly updated gamevars]]

Latest revision as of 21:54, 17 May 2006

Screenpeek gives the player whose view is currently onscreen. Use in actor code will cause a desync if great care is not taken. Its main purpose is to decide what to display onscreen during display events.