Talk:The TO-DO list for EDuke32 and Mapster32
Extended Array Support
I'd like to see better Array support added, specifically per-player and per-actor Arrays. Also, while I haven't tested if it does in fact work or not, nested arrays would be another great addition. IE:
gamearray array_1 128 gamearray array_2 128 setarray array_1[key 1] some_value setarray array_2[key 2] array_1
Not necessary, but useful. Reaper Man 10:26, 27 May 2008 (PDT)
integrated help idea
How about the following idea: F1 gets you into a menu, from where you can select sub-entries, like "basic keys", "advanced keys", "Duke3d specific reference", etc... ?
mapster32 - grouped sprite rotation
I'm not sure if you're basing this to-do item on my post at 3dr, but I wouldn't mind if the rotation were done on a per-sprite basis rather than around a central pivot point.
The situation in which I'm most likely to copy groups of sprites is when making sprite-constructs: platforms, bridges, stairs, etc. Recently I constructed a series of ledges along the left side of a sector. When I copied them to paste on the right side of the sector, I found I had to do all of the rotation one-at-a-time in 3D Mode. If I could have selected all of the stacked sprites at once, I could have duplicated the ledges in under ten seconds instead of ten minutes.
--Usurper 20:48, 27 May 2008 (PDT)