Difference between revisions of "Wackedbyactor"

From EDukeWiki
Jump to navigation Jump to search
(Yar)
 
Line 1: Line 1:
This is a spriteID. This stores which [[actor]] killed the player. It is initialized to -1 when a [[map]] is loaded and on [[resetplayer]]
+
If the player is dead, this holds the sprite ID of the [[actor]] which killed the player. It is initialized to -1 when a [[map]] is loaded and reset to -1 upon execution of [[resetplayer]].
  
 
[[Category:Player structure members]]
 
[[Category:Player structure members]]

Latest revision as of 04:20, 8 September 2006

If the player is dead, this holds the sprite ID of the actor which killed the player. It is initialized to -1 when a map is loaded and reset to -1 upon execution of resetplayer.