Resetplayer
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resetplayer
resetplayerflags <flags>
Reload the map (if in Single Player) and the player loses his inventory. See also EVENT_RESETPLAYER.
Also if in Single Player mode, execution of subsequent code is halted in a fashion similar to return.
flags is a bitfield. Values:
- 1 - Don't ask the player if they want to load the most recent save (if applicable)