Difference between revisions of "Xrepeat"

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(added value range for xrepeat)
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xrepeat and yrepeat are members of the sprite and wall structs, where they control sizes. The term "repeat" connotes "how much distance should there be before another copy of the tile were to be drawn".
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The range of values is 0 to 255, inclusive.
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==Sprite==
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xrepeat and yrepeat are the x and y scale of the sprite, respectively.  These are the same values that are set by the [[sizeat]] command.  Thus:
 
xrepeat and yrepeat are the x and y scale of the sprite, respectively.  These are the same values that are set by the [[sizeat]] command.  Thus:
  
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  sizeat 40 40
 
  sizeat 40 40
  
In the [[Members of the wall structure|wall]] struct, xrepeat and yrepeat are the size\stretch of the texture used (if any).
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See [[sizeat]] and [[sizeto]].
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Setting a sprite's xrepeat to 0 is equivalent to calling the [[killit]] command from that actor. Change the actor's [[statnum]] as well if they are not STAT_ACTOR for this to take effect.
  
See [[sizeat]] and [[sizeto]].
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==Wall==
  
The range of values is 0 to 255, inclusive.
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In the [[Members of the wall structure|wall]] struct, xrepeat and yrepeat are the size\stretch of the texture used (if any).
  
 
[[Category:Sprite structure members]]
 
[[Category:Sprite structure members]]
 
[[Category:Wall structure members]]
 
[[Category:Wall structure members]]

Revision as of 21:28, 21 May 2018

xrepeat and yrepeat are members of the sprite and wall structs, where they control sizes. The term "repeat" connotes "how much distance should there be before another copy of the tile were to be drawn".

The range of values is 0 to 255, inclusive.

Sprite

xrepeat and yrepeat are the x and y scale of the sprite, respectively. These are the same values that are set by the sizeat command. Thus:

setactor[THISACTOR].xrepeat 40
setactor[THISACTOR].yrepeat 40

is equivalent to

sizeat 40 40

See sizeat and sizeto.

Setting a sprite's xrepeat to 0 is equivalent to calling the killit command from that actor. Change the actor's statnum as well if they are not STAT_ACTOR for this to take effect.

Wall

In the wall struct, xrepeat and yrepeat are the size\stretch of the texture used (if any).