Xvel: Difference between revisions

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xvel holds the forward/backward velocity of the sprite.  Positive values are forward, negative are backward.
'''xvel''' holds the forward/backward velocity of the sprite.  Positive values are forward, negative are backward.


A projectile doesn't move in the same rate as a normal actor, it is faster. If you want to make a actor move alongside a projectile (using [[define projecile]]), you will need to multiply the value by 2.5.
The projectile doesn't move at the same speed as the normal actor, it moves faster. In order to make an actor move alongside a projectile (using [[define projecile]]), the speed of the actor should be multiplied by 2.5.


[[Category:Sprite structure members]]
[[Category:Sprite structure members]]

Revision as of 11:37, 31 August 2008

xvel holds the forward/backward velocity of the sprite. Positive values are forward, negative are backward.

The projectile doesn't move at the same speed as the normal actor, it moves faster. In order to make an actor move alongside a projectile (using define projecile), the speed of the actor should be multiplied by 2.5.