Xvel

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Revision as of 11:37, 31 August 2008 by Hunter byte (talk | contribs) (I haven't checked this statement)
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xvel holds the forward/backward velocity of the sprite. Positive values are forward, negative are backward.

The projectile doesn't move at the same speed as the normal actor, it moves faster. In order to make an actor move alongside a projectile (using define projecile), the speed of the actor should be multiplied by 2.5.