Yvel: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
No edit summary
 
Jblade (talk | contribs)
mNo edit summary
Line 1: Line 1:
In a sprite that happens to be a player, yvel is the player ID of that player (to be used in conjunction with [[getplayer]] and [[setplayer]], etc.).  In a projectile, yvel is the number of bounces that the projectile has left.
In a sprite that happens to be a player, yvel is the player ID of that player (to be used in conjunction with [[getplayer]] and [[setplayer]], etc.).  In a projectile, yvel is the number of bounces that the projectile has left.
[[Category:Sprite structure members]]

Revision as of 02:45, 21 April 2008

In a sprite that happens to be a player, yvel is the player ID of that player (to be used in conjunction with getplayer and setplayer, etc.). In a projectile, yvel is the number of bounces that the projectile has left.