EVENT PREWEAPONSHOOT
Jump to navigation
Jump to search
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_PREWEAPONSHOOT | player that executed the input | player->i | 2 values |
EVENT_PREWEAPONSHOOT is a game event.
This event is called when the player fires a projectile in the defined weapon sequence (P_FireWeapon), just before the projectile is spawned.
Note that it does not trigger if shoot is run manually from the player actor.
See also EVENT_POSTWEAPONSHOOT.
Return Values
This event has two return values:
- userdef.return 0 (RETURN)
- Setting this to any non-zero value prevents spawning the projectile, but otherwise continues execution of P_FireWeapon as normal. Note that if this is nonzero, EVENT_POSTWEAPONSHOOT will not trigger.
- userdef.return 1
- Contains the index of the projectile if they are being fired in a burst, starting from 0. For single shots, this is always 0.