EVENT RECOGSOUND
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Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_RECOGSOUND | screenpeek | sprite playing sound | 1 value |
EVENT_RECOGSOUND is a Game Event.
The event is triggered when Duke3D enemies try to play their hardcoded alert sound. The following enemies have an alert sound defined:
- Liztroops
- Pigcops
- Enforcers
- Recon Cars
- Sentry Drones
- Assault Commanders
- Octabrains
- Greenslimes
- All bosses and minibosses (including Duke's one-liners)
- Organtics (unused)
Newbeasts, Slimer Eggs, Turrets, Tanks and Sharks do not have an alert sound associated with this event.
RETURN is set to 0 by default. Set it to a non-zero value to disable the hardcoded alert sound.
Obviously this is unnecessary for useractors.